Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 33 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:24 (553 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 553, Time: 00:01:25 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 3/10 EV: 12 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: clarity @: no status effects A: clarity, evolution 1, sturdy frame 1, noise suppression a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11447 Altars: Shops: D:2 =[ Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) You passively dampen the noise of your surroundings. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 You now have 3/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. You hear a shout! You now have 2/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 82% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 halberd. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 You now have 0/10 mp. A gnoll is nearby! A gnoll comes into view. It is wielding a +0 club. You feel a genetic drift. You feel your surroundings grow quieter. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .+...+ ..... #.# ##...# ###.### #.# ###### #.# #.# # ..# #.# .# .## #.# .# . #.# .. #.# #.# ##############.# #.g...@........# #.############## #.# #.# .....>..# #g# ........# #.# ........ #g# ....... #.# ).g.. #.# You could see a gnoll. Vanquished Creatures A gnoll (D:2) A worm (D:2) A dart slug (D:2) 2 bats (D:2) 2 endoplasms (D:2) 2 goblins (D:2) 4 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A kobold (D:2) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 293 | D:2 | Found Xoolosaxt's Antique Armour Shop. 387 | D:2 | Reached skill level 5 in Conjurations 527 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/10 552 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 553 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 10 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 2