Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 26 Psyclone the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Slain by a gnoll ... wielding a +0 halberd (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:11 (440 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 440, Time: 00:00:11 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 5/8 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: clarity @: no status effects A: clarity, evolution 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11559 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't go down here! The gnoll barely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. The gnoll misses you. The gnoll barely misses you. The gnoll attacks as you move away! The gnoll closely misses you. The gnoll barely misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll closely misses you. x2 You now have 7/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! The gnoll completely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll! You kill the gnoll! The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd. You die... #.##..# #.[.[.# #.#...# .....# #.#...# #....# #.#..#######.# ####...........÷#### ...................# #####...........[..# #............).# # #...........@g##.... #..†#######...g...... #...# #.......... #..)# #.......... #...# #.......... #...# #.......... #...# #.......... #...# #.....####' #.... #.....# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A worm (D:2) A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A goblin (D:2) 2 hobgoblins (D:2) A ball python (D:2) A kobold (D:2) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 440 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 15 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 13