Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 36 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:30 (560 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 560, Time: 00:00:30 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 19% Magic: 10/10 EV: 12 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: clarity @: no status effects A: horns 1, clarity, evolution 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11440 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You possess an exceptional clarity of mind. You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History You start resting. Magic restored. MP restored: 8 You see here a +0 club. You see here a worm corpse. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You see here a worm corpse. You see here a +0 club. You start waiting. A gnoll is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You now have 6/8 mp. The searing ray misses the gnoll. You now have 5/8 mp. The searing ray hits the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 You start resting. You feel a genetic drift. A pair of horns grows on your head! You start resting. Magic restored. MP restored: 10 You start waiting. A gnoll comes into view. It is wielding a +0 halberd. A gnoll is nearby! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.#######...........÷#### #.................g.........# #####.########...........[..# #.# #..............# #.# #.......g.....## #.# #..†#######...<... #.# #..)# #....... #.# #..)# #........ #.# #..@# #........ #.# #...# #g....... ..#.# #...# ....... ....#.# #...# ....#.# #.... ....#.# #..## ....#.# #.. ....#.# .∩. .##.#.# You could see a gnoll (wandering). Vanquished Creatures 2 gnolls (D:2) A worm (D:2) A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A goblin (D:2) 2 hobgoblins (D:2) A ball python (D:2) A kobold (D:2) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 445 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 445 | D:2 | Gained mutation: You have a pair of small horns on your | head. [hidden potential] 560 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 4 Use: Potion || 1 Dodge: Dodged || 1