Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 119 Psyclone the Conjurer (level 4, 21/26 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:01:02 (635 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 635, Time: 00:01:03 Health: 21/26 AC: 4 Str: 4 XL: 4 Next: 73% Magic: 3/12 EV: 12 Int: 25 God: Gold: 31 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: clarity @: no status effects A: iridescent scales 1, clarity, robust 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17365 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. You are robust. (+10% HP) Your movements are slightly less encumbered by armour. (ER -2) Message History The orc priest is moderately wounded. The searing ray hits the orc but does no damage. The orc wizard barely misses you. You now have 6/10 mp. The searing ray misses the orc wizard. The searing ray hits the orc priest! The orc priest is almost dead. The searing ray misses the orc. You finish channelling your searing ray. The orc wizard closely misses you. You now have 5/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 74% to hit) The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the orc but does no damage. (Press . to maintain the ray.) Your Conjurations skill increases to level 6! You have reached level 4! You feel clever. You regained 4 hp, and now have 18/26 hp. You now have 3/12 mp. The searing ray hits the orc. The orc is heavily wounded. You now have 2/12 mp. The searing ray hits the orc! You kill the orc! You now have 1/12 mp. You start resting. You feel a genetic drift. Iridescent scales grow over part of your body. You no longer feel a hidden potential within. You regained 2 hp, and now have 21/26 hp. You regained 2 mp, and now have 3/12 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.######## #.#...##...## ...<..#.###.## ..####.## ##.##### . #.# #.<...# ..# #.###.# ###. #.## #.# # ..# #.# ### #@# #)# #)# #.# ... ..# ### There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 gnolls (D:2) A worm (D:2) A dart slug (D:2) 2 orcs (D:3) A bat (D:2) 3 endoplasms A goblin (D:2) 3 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A kobold (D:2) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 624 | D:3 | Reached skill level 6 in Conjurations 624 | D:3 | Reached XP level 4. HP: 18/26 MP: 3/12 634 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [hidden potential] 634 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 635 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | || 16 Searing Ray | 10 | || 10 Use: Potion | 1 | || 1 Dodge: Dodged | 5 | || 5