Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 119 Psyclone the Conjurer (level 4, 26/26 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:50 (635 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 635, Time: 00:00:51 Health: 26/26 AC: 2 Str: 4 XL: 4 Next: 73% Magic: 3/12 EV: 12 Int: 25 God: Gold: 31 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: clarity @: no status effects A: clarity, fire resistance 1, robust 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17365 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your flesh is heat resistant. (rF+) You are robust. (+10% HP) Your movements are slightly less encumbered by armour. (ER -2) Message History The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 7/10 mp. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc! The orc is almost dead. You have reached level 4! You feel clever. Health restored: 26 The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. You now have 6/12 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) You now have 4/12 mp. You now have 3/12 mp. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. Your Conjurations skill increases to level 6! You now have 2/12 mp. You finish channelling your searing ray. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 mace; an orc corpse Found 2 potions of mutation. Items here: )) [ ††. You start resting. You feel a genetic drift. You feel resistant to heat. You no longer feel a hidden potential within. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..####.## ##.##### . #.# #.<...# ..# #.###.# ###. #.## #.# # ..# #.# ### #)# #)# #)# #@# #.........# #....####### #..### #!. #.. #. #. There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 gnolls (D:2) A worm (D:2) A dart slug (D:2) 2 orcs (D:3) A bat (D:2) 3 endoplasms A goblin (D:2) 3 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A kobold (D:2) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 620 | D:3 | Reached XP level 4. HP: 26/26 MP: 7/12 624 | D:3 | Reached skill level 6 in Conjurations 634 | D:3 | Gained mutation: Your flesh is heat resistant. (rF+) | [hidden potential] 634 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 635 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | || 16 Searing Ray | 9 | 1 || 10 Use: Potion | 1 | || 1 Dodge: Dodged | 1 | || 1