Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 151 Psyclone the Conjurer (level 5, 30/30 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:03:40 (1423 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1423, Time: 00:03:41 Health: 30/30 AC: 2 Str: 4 XL: 5 Next: 10% Magic: 14/14 EV: 12 Int: 25 God: Gold: 128 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.14/turn %: clarity @: no status effects A: clarity, robust 1, evolution 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of amnesia {unknown} e - a scroll of magic mapping {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - 3 potions of mutation g - a potion of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 6.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16577 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You are robust. (+10% HP) You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History The searing ray hits the orc. The orc is moderately wounded. The searing ray misses the giant cockroach. (Press . to maintain the ray.) The orc barely misses you. You now have 12/14 mp. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the giant cockroach! You kill the giant cockroach! The orc hits you with a +0 hand axe. You take 2 damage, and have 28/30 hp. You now have 11/14 mp. The searing ray hits the orc. The orc is almost dead. The orc barely misses you. The orc closely misses you. You now have 10/14 mp. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. The orc barely misses you. You now have 9/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You now have 7/14 mp. You now have 6/14 mp. Health restored: 30 You now have 128 gold pieces (gained 7). You see here a giant cockroach corpse. Done exploring. MP restored: 14 Done exploring. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ##### #.# #.# ##...## #.# #.###.###.## #.# #.##.## ##.## #.# #.#.## ##.# #.# #...# #.# #.. ###.## ##.# ### ##.## ##.## ##@###.## ##.).## ##.## #.# #)############## #............... ################ There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 gnolls (D:2) A worm (D:2) A dart slug (D:2) 9 orcs (D:3) 2 bats 4 endoplasms 2 giant cockroaches (D:3) 5 goblins 5 hobgoblins 2 quokkas 3 ball pythons 2 frilled lizards (D:3) A kobold (D:2) A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 621 | D:3 | Reached XP level 4. HP: 7/26 MP: 7/12 622 | D:3 | Reached skill level 6 in Conjurations 634 | D:3 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 634 | D:3 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1034 | D:3 | Reached XP level 5. HP: 30/30 MP: 9/14 1423 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 16 | 1 || 17 Searing Ray | 9 | 18 || 27 Use: Potion | 1 | || 1 Dodge: Dodged | 1 | 7 || 8