Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 119 Psyclone the Conjurer (level 4, 17/26 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:01:14 (664 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 664, Time: 00:01:14 Health: 17/26 AC: 2 Str: 4 XL: 4 Next: 73% Magic: 9/12 EV: 12 Int: 25 God: Gold: 31 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: clarity @: no status effects A: clarity, robust 1, evolution 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - 3 potions of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17336 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You are robust. (+10% HP) You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History Reactivating autopickup. You feel a bit more experienced. You finish channelling your searing ray. Your Conjurations skill increases to level 6! You now have 6/12 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (83% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You now have 4/12 mp. You see here a +0 mace. Found 2 potions of mutation. Things that are here: a +0 dagger; a +0 robe; a +0 dagger Things that are here: a +0 flail; a +0 scale mail c - 3 potions of mutation (gained 2) You regained 2 hp, and now have 10/26 hp. You start resting. You feel a genetic drift. Your hidden genetic potential grows. Your hidden genetic potential wanes. Things that are here: a +0 flail; a +0 scale mail Things that are here: a +0 dagger; a +0 robe; a +0 dagger You see here a +0 mace. There is an escape hatch in the ceiling here. You regained 5 hp, and now have 15/26 hp. You regained 2 mp, and now have 8/12 mp. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet barely misses you. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.g# #..# #..# #..# #..# ## #..###.... #......... ##.@# #...# #.#.# #.#.# # #.# #.# # #.######## ##.#...##...## #...<..#.###.## You could see a goblin. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 gnolls (D:2) A worm (D:2) A dart slug (D:2) 2 orcs (D:3) A bat (D:2) 3 endoplasms A goblin (D:2) 3 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A kobold (D:2) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 621 | D:3 | Reached XP level 4. HP: 7/26 MP: 7/12 622 | D:3 | Reached skill level 6 in Conjurations 634 | D:3 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 634 | D:3 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 664 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | || 16 Searing Ray | 9 | 1 || 10 Use: Potion | 1 | || 1 Dodge: Dodged | 1 | 1 || 2