Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 12 Psyclone the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:04 (302 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 302, Time: 00:00:05 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 20% Magic: 7/8 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: clarity @: no status effects A: clarity, evolution 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11697 Altars: Shops: D:2 =! Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Found a leather armour. Found a leather armour. Found an escape hatch in the ceiling. You start resting. Magic restored. MP restored: 8 You start waiting. The hobgoblin falls through a shaft! The shaft crumbles and collapses. A gnoll comes into view. It is wielding a +0 club. Found Tatheism's Distillery. You start waiting. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll is nearby! The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll closely misses you. The gnoll barely misses you. The gnoll hits you with a +0 club. You take 1 damage, and have 14/15 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You take 1 damage, and have 13/15 hp. You now have 7/8 mp. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll closely misses you. The gnoll hits you with a +0 club. The gnoll barely misses you. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... #...........................# #####.########...........[..# #.# #..............# #.# #.........g...# #.# #...#######...<.. #.# #...# ..... #.# #...# .... #.# #..g# .g. #.# #..@# .. ..#.# #...# . ....#.# #...# ....#.# #.... ....#.# #..## ....#.# #.. ....#.# .∩. .##.#.# .... †...#.# You could see a gnoll. Vanquished Creatures A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A goblin (D:2) 2 hobgoblins (D:2) A ball python (D:2) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 302 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 12 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 6