Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 339 Psyclone the Conjurer (level 6, 32/32 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:38 (944 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 944, Time: 00:00:39 Health: 32/32 AC: 2 Str: 2 XL: 6 Next: 29% Magic: 11/16 EV: 12 Int: 33 God: Gold: 57 SH: 0 Dex: 11 Spells: 13/16 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: no passive effects @: slowed, lost strength, very slow A: clever 2, strong-willed 1, poison resistance a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - 3 scrolls of fear {unknown} Potions b - a potion of magic g - a potion of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting * Level 7.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 66% N/A 3% 3 Fulminant Prism Conj/Hex 16% 3d10 10% 4 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23055 Temple: D:4-7 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations Your mind is very acute. (Int +8, Str/Dex -2) You are strong-willed. (Will+) Your system is resistant to poisons. (rPois) Message History Eustachio completely misses you. You now have 6/14 mp. The searing ray hits Eustachio! You kill Eustachio! Your Conjurations skill increases to level 7! You have reached level 6! You regained 5 hp, and now have 33/35 hp. You now have 5/16 mp. g - a bubbling emerald potion Items here: )))) [[ †. You feel a genetic drift. You feel clever. You no longer feel a hidden potential within. Items here: )) [ †. Items here: )))) [[ †. There is a stone staircase leading up here. Health restored: 35 You regained 3 mp, and now have 9/16 mp. Unknown command. Really quaff the potion of mutation? You feel extremely strange. You feel frail. Your thinking seems confused. You feel weaker. You have lost your strength. You feel less energetic. You occasionally lose the ability to drink potions when taking damage. You can move again. You take 3 damage, and have 32/32 hp. Unknown command. Really quaff the potion of mutation? You feel extremely strange. You no longer become unable to drink potions after taking damage. You feel more encumbered by your armour. You occasionally lose the ability to drink potions when taking damage. Really quaff the potion of mutation? You feel extremely strange. You no longer become unable to drink potions after taking damage. You feel more energetic. You feel stronger. You feel resistant to poisons. You feel strong-willed. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##...........#####...# ..####......##.....#.⌠.# ..# #...#.#####...#...# ## ..####...#.# #...##)##..#... ..##....##.## ###..).......# .....#..##..### #########.... ........###...##### . ..##...####.......# ###.....>.......@.# #.....####........# #.....# ##.......# #.....# ######### ####### There were no monsters in sight! Vanquished Creatures Eustachio (D:4) 2 orc priests 2 orc wizards 4 gnolls (D:2) A worm (D:2) A dart slug (D:2) 8 orcs A bat (D:2) 3 endoplasms 3 goblins 4 hobgoblins A quokka (D:2) 3 ball pythons 2 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 621 | D:3 | Reached XP level 4. HP: 7/26 MP: 7/12 622 | D:3 | Reached skill level 6 in Conjurations 634 | D:3 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 634 | D:3 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 811 | D:4 | Reached XP level 5. HP: 16/30 MP: 8/14 813 | D:4 | Reached skill level 5 in Spellcasting 823 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 895 | D:4 | Noticed Eustachio 910 | D:4 | Killed Eustachio 911 | D:4 | Reached skill level 7 in Conjurations 911 | D:4 | Reached XP level 6. HP: 33/35 MP: 5/16 913 | D:4 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 913 | D:4 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 938 | D:4 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 938 | D:4 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 938 | D:4 | Lost strength. 938 | D:4 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 938 | D:4 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 938 | D:4 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 942 | D:4 | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 942 | D:4 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 942 | D:4 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 943 | D:4 | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 943 | D:4 | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 943 | D:4 | Lost mutation: You are weak. (Str -2) [potion of mutation] 943 | D:4 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 943 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 944 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.3 Spellcasting | 4 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | 6 || 22 Searing Ray | 9 | 9 || 18 Use: Potion | 1 | 3 || 4 Dodge: Dodged | 1 | 1 || 2