Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 456 Psyclone the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 5 of the Dungeon. The game lasted 00:01:50 (1298 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1298, Time: 00:01:51 Health: -3/32 AC: 4 Str: 3 XL: 6 Next: 77% Magic: 14/17 EV: 12 Int: 29 God: Gold: 57 SH: 0 Dex: 12 Spells: 14/17 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: clarity @: unable to read A: iridescent scales 1, clarity, clever 1, evolution 1, inability to read after injury 1, sturdy frame 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - 4 scrolls of fear {unknown} Potions b - a potion of magic c - 2 potions of mutation g - a potion of flight {unknown} h - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.1 Spellcasting * Level 7.8 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 3% 3 Fulminant Prism Conj/Hex 15% 3d10 11% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26652 Temple: D:4-7 Altars: Shops: D:2 =![ Annotations: D:5 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. Your mind is acute. (Int +4, Str/Dex -1) You have hidden genetic potential. You occasionally lose the ability to read scrolls when taking damage. Your movements are slightly less encumbered by armour. (ER -2) Message History You feel sick. The scorpion closely misses you. The scorpion attacks as you move away! The scorpion stings you. You feel sick. You take 3 damage, and have 25/32 hp. You feel sick. A gnoll comes into view. It is wielding a +0 flail. x2 You take 1 damage, and have 24/32 hp. You feel sick. You take 1 damage, and have 23/32 hp. You feel sick. The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. The scorpion attacks as you move away! The scorpion stings you. You feel sick. The gnoll shouts! x2 The scorpion stings you. You take 7 damage, and have 16/32 hp. MASSIVE DAMAGE!! You feel sick. You are no longer poisoned. You take 1 damage, and have 15/32 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (85% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 7/32 hp. MASSIVE DAMAGE!! You now have 15/17 mp. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You feel threatened and lose the ability to read scrolls! You die... #.# #.# ### #..# #.# ##.# #..##### #†# ##.#.# ... #.....# #.######.###. ## yy. ##..#.####.........#.# .##+# yyy##+##g.g............#.## .#s.. ####...#.#)###########.### #S..S#!#....#.#g# #.#### .#.S..#$#s...#.#@# #..<.. .#S.S.'s's...#.#s# ###### #S#ss ##.#s# #.#s###..#s# ...###s###....sS# #.......s.s..### ##.....s...### ########### You could see a water moccasin, 4 scorpions and 2 gnolls. Vanquished Creatures Eustachio (D:4) 2 scorpions (D:5) 2 orc priests 2 orc wizards 5 gnolls A worm (D:2) A dart slug (D:2) 8 orcs A bat (D:2) 3 endoplasms 3 goblins 4 hobgoblins A quokka (D:2) 3 ball pythons 2 kobolds A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 621 | D:3 | Reached XP level 4. HP: 7/26 MP: 7/12 622 | D:3 | Reached skill level 6 in Conjurations 634 | D:3 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 634 | D:3 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 811 | D:4 | Reached XP level 5. HP: 16/30 MP: 8/14 813 | D:4 | Reached skill level 5 in Spellcasting 823 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 895 | D:4 | Noticed Eustachio 910 | D:4 | Killed Eustachio 911 | D:4 | Reached skill level 7 in Conjurations 911 | D:4 | Reached XP level 6. HP: 33/35 MP: 5/16 913 | D:4 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 913 | D:4 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 941 | D:4 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 941 | D:4 | Lost mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [potion of mutation] 941 | D:4 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 941 | D:4 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 941 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 941 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 941 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 951 | D:5 | Entered Level 5 of the Dungeon 1271 | D:5 | Found a runed translucent door. 1271 | D:5 | Noticed a redback 1276 | D:5 | Found a runed translucent gate. 1276 | D:5 | Noticed a redback 1277 | D:5 | Noticed a redback 1278 | D:5 | Found a runed translucent gate. 1278 | D:5 | Found a runed translucent gate. 1280 | D:5 | Found a runed translucent door. 1280 | D:5 | Noticed a water moccasin 1282 | D:5 | Noticed a water moccasin 1298 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.8 Spellcasting | 4 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | 6 || 22 Searing Ray | 9 | 12 || 21 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 1 | 3 || 4