Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 498 Psyclone the Conjurer (level 6, 32/32 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:58 (1043 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1043, Time: 00:00:59 Health: 32/32 AC: 4 Str: 3 XL: 6 Next: 94% Magic: 6/17 EV: 12 Int: 29 God: Gold: 57 SH: 0 Dex: 12 Spells: 14/17 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: clarity @: no status effects A: iridescent scales 1, clarity, clever 1, evolution 1, inability to read after injury 1, sturdy frame 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - 3 scrolls of fear {unknown} Potions b - a potion of magic c - 2 potions of mutation g - a potion of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting * Level 7.9 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 3% 3 Fulminant Prism Conj/Hex 16% 3d10 11% 4 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26970 Temple: D:4-7 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. Your mind is acute. (Int +4, Str/Dex -1) You have hidden genetic potential. You occasionally lose the ability to read scrolls when taking damage. Your movements are slightly less encumbered by armour. (ER -2) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (85% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 flail. You now have 12/17 mp. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! You now have 11/17 mp. The searing ray hits the gnoll! You kill the gnoll! A gnoll comes into view. It is wielding a +0 whip. You now have 10/17 mp. You finish channelling your searing ray. You now have 9/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (85% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) You now have 8/17 mp. The searing ray hits the gnoll. The gnoll is severely wounded. You now have 7/17 mp. The searing ray hits the gnoll. You kill the gnoll! You now have 6/17 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .#.# #### .#.# #)$.###.#.# #.).#.#.# ##@..#.#### #.........# #.#.##.##. #.#.##<# ..#..#.# #.###...# #.#)#..## #..#+#..# #.# ##.# There were no monsters in sight! Vanquished Creatures Eustachio (D:4) A water moccasin (D:5) 2 orc priests An iguana (D:4) 2 orc wizards 7 gnolls A worm (D:2) A dart slug (D:2) 8 orcs A bat (D:2) 3 endoplasms 3 goblins 4 hobgoblins A quokka (D:2) 3 ball pythons 2 kobolds A rat (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 621 | D:3 | Reached XP level 4. HP: 7/26 MP: 7/12 622 | D:3 | Reached skill level 6 in Conjurations 634 | D:3 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 634 | D:3 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 811 | D:4 | Reached XP level 5. HP: 16/30 MP: 8/14 813 | D:4 | Reached skill level 5 in Spellcasting 823 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 895 | D:4 | Noticed Eustachio 910 | D:4 | Killed Eustachio 911 | D:4 | Reached skill level 7 in Conjurations 911 | D:4 | Reached XP level 6. HP: 33/35 MP: 5/16 913 | D:4 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 913 | D:4 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 941 | D:4 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 941 | D:4 | Lost mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [potion of mutation] 941 | D:4 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 941 | D:4 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 941 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 941 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 941 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1013 | D:5 | Entered Level 5 of the Dungeon 1014 | D:5 | Found the +9 staff of Olgreb {rPois∞} 1020 | D:5 | Noticed a water moccasin 1023 | D:5 | Killed a water moccasin 1043 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.9 Spellcasting | 4 5 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | 6 || 22 Searing Ray | 9 | 13 || 22 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 1 | 3 || 4