Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 42 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:31 (1402 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1402, Time: 00:00:32 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 10/10 EV: 12 Int: 24 God: Gold: 33 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: clarity @: no status effects A: talons 1, clarity, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10598 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You have sharp toenails. You possess an exceptional clarity of mind. Your movements are slightly less encumbered by armour. (ER -2) Message History You kill the goblin! The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) You now have 8/10 mp. The searing ray hits the hobgoblin! You kill the hobgoblin! You now have 7/10 mp. You now have 6/10 mp. You finish channelling your searing ray. You now have 5/10 mp. You start resting. Magic restored. MP restored: 10 You can't go down here! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. You start waiting. You're too inexperienced to learn that spell! Unknown command. You're too inexperienced to learn that spell! Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#...# #.########### #######.#.#.#####.##......... ......).....................> ......#.#.#.#####....#....... ........#.#.#####....#.#.###. #####.....#..........#b#.#... #.#.#.#.########.#.#.#... #.#.#............#(#.#... #.#.....@.....#..#.#.##.. ##.............#..#.# #.. ..........######..#.#.###† ########..#.........#..... #.....####..#######. ##.#.........(....... #).#...###...#######. . #........+...+ .. #.#.#.# #.[.[..###...# #. There were no monsters in sight! Vanquished Creatures 2 gnolls (D:2) A worm (D:2) A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) 2 goblins (D:2) 4 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A kobold (D:2) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 447 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 450 | D:2 | Gained mutation: You are strong-willed. (Will+) [hidden | potential] 1219 | D:2 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 1219 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 1219 | D:2 | Gained mutation: You have sharp toenails. [potion of | mutation] 1402 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 7 Punch || 1 Cast: Magic Dart || 15 Searing Ray || 6 Use: Potion || 2 Dodge: Dodged || 9