Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 6245884229887761738 (custom seed) 11 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 9, 2023. Was an Initiate of Gozag. Quit the game on level 2 of the Dungeon. The game lasted 00:01:48 (258 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 258, Time: 00:01:49 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 4/8 EV: 12 Int: 22 God: Gozag Gold: 30 SH: 0 Dex: 13 Spells: 2/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 2 of the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration Scrolls d - 3 scrolls of identify {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Passwall Tmut/Erth 2% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 12% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Stone Arrow Conj/Erth 28% 3d8 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11742 Altars: Gozag Message History Found a book of Geomancy. You now have 30 gold pieces (gained 9). You pick up a book of Geomancy and begin reading... You add the spells Sandblast, Passwall and Stone Arrow to your library. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. MP restored: 8 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Memorise Passwall, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 19% risk of failure) Press: ? - help, Dir - move target A rock wall. This rock feels extremely deep. You now have 6/8 mp. Casting: Passwall (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 19% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Found a sling. You now have 4/8 mp. A sourceless malevolence fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards some nearby monsters! Your surroundings suddenly seem different. A goblin and an endoplasm come into view. Found four items. A hobgoblin comes into view. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) $ ##.####### ....(...# #.......# ####...?...# .........g# #........# #........#.? #...@....J(. #..#####.#.. #. $ .g .# # You could see an endoplasm (asleep), a hobgoblin (wandering) and a goblin (asleep). Vanquished Creatures 2 bats (D:1) 3 endoplasms (D:1) 2 quokkas (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 122 | D:1 | Found a faded altar of an unknown god. 138 | D:1 | Prayed at the altar of an unknown god. 138 | D:1 | Became a worshipper of Gozag Ym Sagoz the Greedy 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 148 | D:1 | Learned a level 2 spell: Searing Ray 252 | D:2 | Learned a level 2 spell: Passwall 258 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, hangedman_abyss_or_decor_stabs D:2: layout_loops_cross, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 11 Passwall || 2 Searing Ray || 2