Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 6245884229887761738 (custom seed) 61 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 9, 2023. Was an Initiate of Gozag. Quit the game on level 3 of the Dungeon. The game lasted 00:01:52 (550 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 550, Time: 00:01:52 Health: 19/19 AC: 5 Str: 4 XL: 3 Next: 83% Magic: 0/9 EV: 12 Int: 27 God: Gozag Gold: 28 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . e - +2 helmet {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: gold aura A: no striking features a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 3 of the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +2 helmet of intelligence (worn) Jewellery c - an amulet of magic regeneration Scrolls d - 4 scrolls of identify {unknown} f - 2 scrolls of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Passwall Tmut/Erth 3% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Stone Arrow Conj/Erth 40% 3d9 8% 3 Sandblast Erth 8% 2d5 9% 1 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17450 Altars: Gozag Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (unaware, hasn't noticed you, 68% to hit) The searing ray hits the adder! The adder is almost dead. The adder is no longer distracted by gold. The adder hisses angrily. (Press . to maintain the ray.) The hobgoblin shouts! The worm is distracted by your dazzling golden aura. You now have 2/9 mp. The searing ray hits the adder! You kill the adder! The hobgoblin is no longer distracted by gold. Your Conjurations skill increases to level 6! You now have 1/9 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The hobgoblin hits you but does no damage. A goblin comes into view. It is wielding a +0 club. You now have 0/9 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the hobgoblin. The goblin shouts! The worm is no longer distracted by gold. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...?.).....# #.#.#.#.#.# ..........# . #.#.#.#.#.# .. .....<....# .# #.#.#.#.#...... ##...#g##..#.## ##...#$##..#.## P......$@g...... .#....#.##....## ..#...#.# .#.# #PP. #.# # ..... #.# ...P ... $ ..#. #.# #. You could see a hobgoblin and a goblin. Vanquished Creatures A hound (D:3) 2 adders 2 bats (D:1) 5 endoplasms A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:2) A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 76 | D:1 | Found a faded altar of an unknown god. 98 | D:1 | Prayed at the altar of an unknown god. 98 | D:1 | Became a worshipper of Gozag Ym Sagoz the Greedy 103 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 153 | D:2 | Learned a level 2 spell: Searing Ray 183 | D:2 | Learned a level 2 spell: Passwall 210 | D:2 | Reached skill level 5 in Conjurations 545 | D:3 | Reached XP level 3. HP: 19/19 MP: 4/9 547 | D:3 | Reached skill level 6 in Conjurations 550 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, hangedman_abyss_or_decor_stabs D:2: layout_loops_cross, uniq_natasha D:3: layout_basic, nicolae_hepliaklqana_hazy_memory, nicolae_elyvilon_temple_path, mainiacjoe_overflow_small_starburst, gup_sewer_entry_pipe, dreamdust_princess_bridge, st_stairs_12, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 11 Searing Ray || 6 Passwall || 5 Armour: Robe || 2 Dodge: Dodged || 5