Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 6245884229887761738 (custom seed) 56 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 9, 2023. Was an Initiate of Gozag. Quit the game in a sewer. The game lasted 00:00:26 (567 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 567, Time: 00:00:26 Health: 19/19 AC: 7 Str: 4 XL: 3 Next: 71% Magic: 8/9 EV: 12 Int: 27 God: Gozag Gold: 105 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . e - +2 helmet {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: clarity @: no status effects A: iridescent scales 1, clarity, sturdy frame 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in a sewer. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 105 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +2 helmet of intelligence (worn) Jewellery c - an amulet of magic regeneration (around neck) Scrolls f - 2 scrolls of teleportation g - a scroll of blinking {unknown} h - a scroll of fog {unknown} i - 4 scrolls of identify {unknown} j - a scroll of silence {unknown} Potions b - a potion of magic k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Passwall Tmut/Erth 3% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Stone Arrow Conj/Erth 40% 3d9 8% 3 Sandblast Erth 8% 2d5 9% 1 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17593 Sewer (1/1) Zot: 5824 Altars: Gozag Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. Your movements are slightly less encumbered by armour. (ER -2) Message History f - 2 scrolls of teleportation (gained 1) d - 4 scrolls labelled FUNIAGR PAJALU (gained 1) j - a scroll labelled FUICHE QICUARR k - a blue potion i - 4 orange potions (gained 3) Adjust (i)tems, (s)pells, or (a)bilities? d - 4 scrolls labelled FUNIAGR PAJALU Adjust to which letter? (? for menu, Esc to quit) i - 4 scrolls labelled FUNIAGR PAJALU; d - 4 orange potions You regained 2 mp, and now have 6/9 mp. You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. The amulet cannot attune itself to your exhausted body. c - an amulet of magic regeneration (around neck) Unknown command. It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to drink potions when taking damage. You feel your magical essence link to the dungeon's wands. Iridescent scales grow over part of your body. Unknown command. Really quaff the potion of mutation? You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You no longer become unable to drink potions after taking damage. Your iridescent scales disappear. You feel a little pissed off. You feel your magical essence link to the dungeon's wands. Really quaff the potion of mutation? You feel extremely strange. You feel a little more calm. Your magical essence no longer links to wands of the dungeon. You feel resistant to heat. You feel less in control of your magic. Your thoughts seem clearer. Really quaff the potion of mutation? You feel extremely strange. You regain control of your magic. You no longer feel heat resistant. You feel less encumbered by your armour. Iridescent scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ###.~~∩~~~### ###~~~~.∩.~.~.### #~~.~~#####~.~~~# ##...###@∩.###~..# #~.~##.......##~~~# #..~#~.~~~~...#~..# #~..##.~~~~~.## ~.# ##...###.~.###~~.## #.~~.~##'##.~..~# ###~~~~.~~.~.~# ###...~~..### ######### There were no monsters in sight! Vanquished Creatures A hell rat (Sewer) A river rat (Sewer) 3 bats 4 endoplasms 6 quokkas 3 ball pythons A kobold (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 76 | D:1 | Found a faded altar of an unknown god. 98 | D:1 | Prayed at the altar of an unknown god. 98 | D:1 | Became a worshipper of Gozag Ym Sagoz the Greedy 103 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 153 | D:2 | Learned a level 2 spell: Searing Ray 183 | D:2 | Learned a level 2 spell: Passwall 210 | D:2 | Reached skill level 5 in Conjurations 377 | D:3 | Found a glowing drain. 400 | Sewer | Entered a sewer 448 | Sewer | Reached XP level 3. HP: 19/19 MP: 3/9 532 | Sewer | Reached skill level 6 in Conjurations 563 | Sewer | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 563 | Sewer | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 563 | Sewer | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 564 | Sewer | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 564 | Sewer | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 564 | Sewer | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 564 | Sewer | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 564 | Sewer | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 565 | Sewer | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 565 | Sewer | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 565 | Sewer | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 565 | Sewer | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 565 | Sewer | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 566 | Sewer | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 566 | Sewer | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 566 | Sewer | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 566 | Sewer | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 567 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, hangedman_abyss_or_decor_stabs D:2: layout_loops_cross, uniq_natasha D:3: layout_basic, nicolae_hepliaklqana_hazy_memory, nicolae_elyvilon_temple_path, mainiacjoe_overflow_small_starburst, gup_sewer_entry_pipe, dreamdust_princess_bridge, st_stairs_12, uniq_terence Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 24 Passwall || 5 Searing Ray || 3 Use: Scroll || 1 Potion || 4