Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 339 Psyclone the Conjurer (level 6, 32/32 HPs) Began as a Deep Elf Conjurer on Nov 10, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:39 (990 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 990, Time: 00:00:39 Health: 32/32 AC: 2 Str: 4 XL: 6 Next: 29% Magic: 16/16 EV: 12 Int: 25 God: Gold: 57 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: antennae 1, evolution 1, inability to read after injury 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - 3 scrolls of fear {unknown} Potions b - a potion of magic g - a potion of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting * Level 7.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 4% 3 Fulminant Prism Conj/Hex 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23010 Temple: D:4-7 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You have hidden genetic potential. You occasionally lose the ability to read scrolls when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History You kill Eustachio! Your Conjurations skill increases to level 7! You have reached level 6! You regained 5 hp, and now have 33/35 hp. You now have 5/16 mp. g - a bubbling emerald potion Items here: )))) [[ †. You feel a genetic drift. You feel clever. You no longer feel a hidden potential within. Items here: )) [ †. Items here: )))) [[ †. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Health restored: 35 You regained 3 mp, and now have 9/16 mp. You start resting. Magic restored. MP restored: 16 Unknown command. Really quaff the potion of mutation? You feel extremely strange. Your thinking seems confused. You feel stupid. You feel more encumbered by your armour. You feel robust. Really quaff the potion of mutation? You feel extremely strange. You feel stupid. You feel frail. You feel more energetic. You feel genetically stable. Really quaff the potion of mutation? You feel extremely strange. You feel less energetic. You feel genetically unstable. You feel frail. You occasionally lose the ability to read scrolls when taking damage. A pair of antennae grows on your head! You feel a hidden potential growing inside you. You feel your magical essence link to the dungeon's wands. You take 3 damage, and have 32/32 hp. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### .##########...... .......@....# ##########..# #######..# #........# #.#####.## #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures Eustachio (D:4) 2 orc priests 2 orc wizards 4 gnolls (D:2) A worm (D:2) A dart slug (D:2) 8 orcs A bat (D:2) 3 endoplasms 3 goblins 4 hobgoblins A quokka (D:2) 3 ball pythons 2 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 287 | D:2 | Found Tatheism's Distillery. 295 | D:2 | Reached skill level 5 in Conjurations 345 | D:2 | Found Xoolosaxt's Antique Armour Shop. 438 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 451 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 621 | D:3 | Reached XP level 4. HP: 7/26 MP: 7/12 622 | D:3 | Reached skill level 6 in Conjurations 634 | D:3 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 634 | D:3 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 811 | D:4 | Reached XP level 5. HP: 16/30 MP: 8/14 813 | D:4 | Reached skill level 5 in Spellcasting 823 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 895 | D:4 | Noticed Eustachio 910 | D:4 | Killed Eustachio 911 | D:4 | Reached skill level 7 in Conjurations 911 | D:4 | Reached XP level 6. HP: 33/35 MP: 5/16 913 | D:4 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 913 | D:4 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 987 | D:3 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 987 | D:3 | Lost mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [potion of mutation] 987 | D:3 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 987 | D:3 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 988 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 988 | D:3 | Lost mutation: You are very robust. (+20% HP) [potion of | mutation] 988 | D:3 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 988 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 989 | D:3 | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 989 | D:3 | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 989 | D:3 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 989 | D:3 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 989 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 989 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 989 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 990 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.3 Spellcasting | 4 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | 6 || 22 Searing Ray | 9 | 9 || 18 Use: Potion | 1 | 3 || 4 Dodge: Dodged | 1 | 1 || 2