Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 15 Psyclone the Conjurer (level 2, 4/20 HPs) Began as a Draconian Conjurer on Nov 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:02:56 (464 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 464, Time: 00:02:57 Health: 4/20 AC: 4 Str: 7 XL: 2 Next: 34% Magic: 1/5 EV: 12 Int: 18 God: Gold: 55 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, weak 1, evolution 2, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} e - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17536 Altars: Shops: D:2 =![ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are weak. (Str -2) You have great hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You now have 0/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A gnoll comes into view. It is wielding a +0 club. The gnoll hits you with a +0 halberd! You take 8 damage, and have 12/20 hp. MASSIVE DAMAGE!! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll. Your tail-slap misses the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 whip. The gnoll hits you with a +0 halberd. You take 5 damage, and have 8/20 hp. MASSIVE DAMAGE!! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/20 hp. The gnoll shouts! You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll misses you. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# #.# #...# #........# #.# #...# #........# ..#.# #...# ########.#....#.# #...# #.#....#g# #.... #.#....#.# #..## #∩#....#g# #.. ##.#....#g# .∩. #....##.#@# #.....†.#.# #...#####.# #...'.....# .......####### ...##...# .. #...# # #...# #...# You could see 3 gnolls. Vanquished Creatures A dart slug (D:2) 2 bats (D:2) An endoplasm (D:2) 3 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A kobold (D:2) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 192 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 192 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 192 | D:2 | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 192 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 192 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 192 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 192 | D:2 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 262 | D:2 | Found Xoolosaxt's Antique Armour Shop. 277 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/5 406 | D:2 | Found Tatheism's Distillery. 422 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [hidden potential] 464 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 38 Tailslap || 3 Cast: Magic Dart || 26 Use: Potion || 2 Scroll || 1 Armour: Skin || 14 Dodge: Dodged || 38