Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 9 Psyclone the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Nov 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:56 (294 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 294, Time: 00:01:56 Health: 20/20 AC: 4 Str: 7 XL: 2 Next: 6% Magic: 2/5 EV: 12 Int: 18 God: Gold: 38 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded, weak 1, evolution 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11706 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are weak. (Str -2) You have great hidden genetic potential. Message History You now have 0/5 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 5 Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is an open door here. A hobgoblin comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 short sword and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! You now have 4/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 2/5 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##..............# #........#.###.# #........#.# #.# #........#.# #.# #.......†#.# #.# #........#.# #.# #........#.# #.# ##########.###.#######. #.....@...)... #####.######## ########## #.# #........# #.# #........# #.# #........+ #.# #........# #.# #........# #.# #........# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A bat (D:2) An endoplasm (D:2) A goblin (D:2) A hobgoblin (D:2) A ball python (D:2) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 192 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 192 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 192 | D:2 | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 192 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 192 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 192 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 192 | D:2 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 210 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/5 266 | D:2 | Learned a level 2 spell: Searing Ray 294 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Cast: Magic Dart || 13 Use: Potion || 2