Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 8 Psyclone the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Nov 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:59 (263 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 263, Time: 00:00:59 Health: 20/20 AC: 4 Str: 7 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 18 God: Gold: 38 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, weak 1, evolution 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11737 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are weak. (Str -2) You have great hidden genetic potential. Message History Found a scroll labelled NYNKOM WEUMUNG. Found an escape hatch in the floor. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. You now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Health restored: 20 You now have 0/5 mp. You start resting. Your magical contamination has completely faded away. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is an open door here. You start resting. Magic restored. MP restored: 5 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########.#....#.# #.#....#.# #.#....#.# . #∩#....#.# .. ##.#....#.# ... #....##.#.# .... #.....†.#.# ..... #...#####.# .>....##...'...@.# ...).......####### #.....##...# ##... #...# ### #...# #...# ##.## #.# ?# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A bat (D:2) An endoplasm (D:2) A goblin (D:2) A ball python (D:2) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 192 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 192 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 192 | D:2 | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 192 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 192 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 192 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 192 | D:2 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 210 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/5 218 | D:2 | Learned a level 2 spell: Searing Ray 263 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Cast: Magic Dart || 11 Use: Potion || 2