Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 21 Psyclone the Conjurer (level 2, 13/20 HPs) Began as a Draconian Conjurer on Nov 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:37 (456 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 456, Time: 00:01:37 Health: 13/20 AC: 4 Str: 9 XL: 2 Next: 62% Magic: 2/5 EV: 12 Int: 18 God: Gold: 38 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, evolution 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11544 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have great hidden genetic potential. Message History (Press . to maintain the ray.) You now have 2/5 mp. The searing ray hits the gnoll. The gnoll is heavily wounded. You now have 1/5 mp. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You take 3 damage, and have 17/20 hp. You now have 0/5 mp. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club. You take 3 damage, and have 14/20 hp. You barely miss the gnoll. You tail-slap the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You take 4 damage, and have 11/20 hp. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 club. You take 1 damage, and have 10/20 hp. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll misses you. You hit the gnoll. You kill the gnoll! You start resting. You feel a genetic drift. You feel stronger. You regained 2 hp, and now have 13/20 hp. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #.# #.##..# .# #.# #.#...# ... .# #.# #.#...# ... .# #.# #.#..#######.# .###.#######............#### .......................$...# ####.########..............# #.# #..............# #.# #...@)........# #.# #...#######...<.. #.# #...# .^... #.# #...# .... #.# #...# ... #.# #...# .. ..#.# #...# . ...#.# #...# ...#.# #.... There were no monsters in sight! Vanquished Creatures A gnoll (D:2) A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A goblin (D:2) A hobgoblin (D:2) A ball python (D:2) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 192 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 192 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 192 | D:2 | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 192 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 192 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 192 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 192 | D:2 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 211 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 236 | D:2 | Learned a level 2 spell: Searing Ray 455 | D:2 | Lost mutation: You are weak. (Str -2) [hidden potential] 456 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 1 Cast: Magic Dart || 16 Searing Ray || 1 Use: Potion || 2 Dodge: Dodged || 3