Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 13 Psyclone the Conjurer (level 2, 22/22 HPs) Began as a Draconian Conjurer on Nov 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:18 (400 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 400, Time: 00:00:19 Health: 22/22 AC: 4 Str: 9 XL: 2 Next: 24% Magic: 0/5 EV: 12 Int: 18 God: Gold: 38 SH: 0 Dex: 9 Spells: 2/5 levels left rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, antennae 1, fire resistance 2, strong-willed 1, robust 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 5% 1 b - Searing Ray Conj 46% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 30% 3 Fulminant Prism Conj/Hex 6% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11600 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small antennae on your head. Your flesh is very heat resistant. (rF++) You are strong-willed. (Will+) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History The bat barely misses you. You now have 4/5 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat barely misses you. You now have 3/5 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat! You kill the bat! You now have 2/5 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 1/5 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 0/5 mp. You hit the endoplasm. You kill the endoplasm! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### #.. ..# #$# #.# #.##### #.# #.#...# #.########### ##.#.#.#####.##......... ................@......> .#.#.#.#####....#†...... ...#.#.# #....#.#.###. .....#.. .......#.# # .#.#.#.########.#.# .#.#.... ..#(# .#...... .†#.# ........ ..#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 bats (D:2) 2 endoplasms (D:2) A goblin (D:2) A hobgoblin (D:2) 2 ball pythons (D:2) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 400 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 19 Use: Potion || 2 Dodge: Dodged || 2