Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 10 Psyclone the Conjurer (level 2, 22/22 HPs) Began as a Draconian Conjurer on Nov 12, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:09 (392 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 392, Time: 00:00:09 Health: 22/22 AC: 4 Str: 9 XL: 2 Next: 10% Magic: 4/5 EV: 12 Int: 18 God: Gold: 38 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, beak, stinger 1, robust 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 5% 1 b - Searing Ray Conj 46% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 30% 3 Fulminant Prism Conj/Hex 6% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11608 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a beak for a mouth. Your tail ends in a venomous barb. You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History The magic dart hits the ball python. You kill the ball python! You now have 4/5 mp. You start resting. Magic restored. MP restored: 5 Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A bat comes into view. Found 7 stones. Found a stone staircase leading down. The bat closely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat misses you. You now have 4/5 mp. You closely miss the bat. Your peck misses the bat. The bat is moderately wounded. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. The bat attacks as you move away! The bat hits you but does no damage. x2 The bat closely misses you. The bat attacks as you move away! The bat hits you but does no damage. A quokka comes into view. The bat closely misses you. You can't go down here! There are monsters nearby! A hobgoblin comes into view. The bat barely misses you. The bat hits you but does no damage. There is a stone staircase leading down here. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# #.# # #.# # #.############## #####.##...........# ................@# #####....#.....b...# # #....#.#.###.### . .......#.#.# g... ########.#.#.# ..#.# . ..#(#.#....... . ..#.#.##..# #.# . ..#.#.##.r. .. You could see a quokka (asleep), a hobgoblin and a bat. Vanquished Creatures A dart slug (D:2) A bat (D:2) An endoplasm (D:2) A goblin (D:2) A hobgoblin (D:2) 2 ball pythons (D:2) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 150 | D:2 | Found Zutuxkoi's Jewellery Shop. 226 | D:2 | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 226 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 226 | D:2 | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 226 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 288 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 379 | D:2 | Learned a level 2 spell: Searing Ray 392 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 14 Use: Potion || 2 Armour: Skin || 5 Dodge: Dodged || 8