Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 76 Psyclone the Conjurer (level 4, 36/36 HPs) Began as a Draconian Conjurer on Nov 13, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:20 (645 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 645, Time: 00:00:21 Health: 36/36 AC: 5 Str: 9 XL: 4 Next: 12% Magic: 8/8 EV: 12 Int: 20 God: Gold: 38 SH: 0 Dex: 10 Spells: 5/8 levels left rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, horns 1, fire resistance 2, robust 1, wild magic 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic b - a potion of might {unknown} e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 22% 3 Fulminant Prism Conj/Hex 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17355 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You now have 3/8 mp. An endoplasm comes into view. The endoplasm quivers. A hobgoblin comes into view. It is wielding a +0 short sword. The hobgoblin moves out of view. Things that are here: a +0 club; a goblin skeleton The endoplasm jiggles. Found 13 gold pieces. Found a stone staircase leading down. There is a stone staircase leading down here. You can't go down here! You can't go down here! Health restored: 36; MP restored: 8 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 7/8 mp. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 6/8 mp. You start resting. Magic restored. MP restored: 8 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #.. #.# ###.#### ###########....... #@.......>........ #.###########.#.#. #.# #.#$#. #.# #.#.#. #.# #### #....< #.# #...######## ... +...+....... #.# #...######.. +...+ +.. There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) A dart slug (D:2) 2 orcs (D:3) 2 bats (D:2) 3 endoplasms A goblin (D:2) 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 645 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 17 | 2 || 19 Searing Ray | 1 | 2 || 3 Use: Potion | 2 | 1 || 3 Armour: Skin | 2 | 1 || 3 Dodge: Dodged | 2 | 4 || 6