Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 196 Psyclone the Conjurer (level 5, 34/41 HPs) Began as a Draconian Conjurer on Nov 13, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:01:23 (1224 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 1224, Time: 00:01:24 Health: 34/41 AC: 5 Str: 9 XL: 5 Next: 46% Magic: 3/10 EV: 12 Int: 20 God: Gold: 76 SH: 0 Dex: 10 Spells: 7/10 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, horns 1, fire resistance 2, robust 1, wild magic 1, evolution 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic b - a potion of might {unknown} e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting * Level 6.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 70% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 17% 3 Fulminant Prism Conj/Hex 10% 3d8 45% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22777 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have great hidden genetic potential. Message History Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. An orc priest comes into view. It is wielding a +0 trident. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! You now have 8/9 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (lightly wounded, 81% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) You now have 6/9 mp. The searing ray misses the orc priest. The orc priest hits you from afar with a +0 trident. You take 6 damage, and have 35/41 hp. You now have 5/9 mp. The searing ray hits the orc priest! The orc priest is almost dead. The orc priest hits you from afar with a +0 trident. You take 1 damage, and have 34/41 hp. You now have 4/9 mp. The searing ray hits the orc priest. You kill the orc priest! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You now have 3/10 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......#...# #...# .......# ### ##.## ......## #.# ......#### ##.## .........#####...# ......##.....#.⌠.# ...#.#####...#...# ## ...#.# #...##.##..#... ..##.# ###....@.)...# .. #.. #########.... . ##.. . ... .... ..... ...... There were no monsters in sight! Vanquished Creatures 3 orc priests An iguana (D:4) 2 orc wizards A dart slug (D:2) 6 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 869 | D:4 | Noticed Eustachio 1224 | D:4 | Reached skill level 6 in Conjurations 1224 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 17 | 6 || 23 Searing Ray | 1 | 7 || 8 Use: Potion | 2 | 1 || 3 Armour: Skin | 2 | 1 || 3 Dodge: Dodged | 2 | 7 || 9