Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 315 Psyclone the Conjurer (level 6, 43/49 HPs) Began as a Draconian Conjurer on Nov 13, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:44 (887 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 887, Time: 00:00:44 Health: 43/49 AC: 6 Str: 9 XL: 6 Next: 20% Magic: 2/11 EV: 12 Int: 20 God: Gold: 76 SH: 0 Dex: 10 Spells: 9/12 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: no passive effects @: mighty A: AC +6, unfitting armour, cold-blooded, horns 1, fire resistance 2, robust 1, wild magic 1, evolution 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting * Level 6.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 16% 3 Fulminant Prism Conj/Hex 11% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23113 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have great hidden genetic potential. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (lightly wounded, 73% to hit) The searing ray hits Eustachio! Eustachio is moderately wounded. (Press . to maintain the ray.) You now have 5/9 mp. The searing ray hits Eustachio. Eustachio is heavily wounded. You now have 4/9 mp. The searing ray hits Eustachio. Eustachio is heavily wounded. Eustachio mumbles some strange words. You now have 3/9 mp. The searing ray hits Eustachio! Eustachio is severely wounded. The searing ray hits the white imp! The white imp is severely wounded. You finish channelling your searing ray. The ufetubus closely misses you. The ufetubus hits you but does no damage. Eustachio misses you. You now have 2/9 mp. You miss Eustachio. You tail-slap Eustachio. Your punch misses Eustachio. Eustachio is almost dead. The ufetubus hits you. The ufetubus hits you but does no damage. Eustachio barely misses you. The ufetubus misses you. The ufetubus hits you. You take 5 damage, and have 36/41 hp. You sock Eustachio! You kill Eustachio! The white imp disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! Your Conjurations skill increases to level 6! You have reached level 6! Your scales feel tougher. You regained 7 hp, and now have 43/49 hp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......#...# #...# .......# ### ##.## ......## #.# ......#### ##.## .........#####...# ......##.....#.⌠.# ...#.#####...#...# ## ...#.# #...##.##..#... ..##.# ###....@)§...# .. #.. #########.... . ## . There were no monsters in sight! Vanquished Creatures Eustachio (D:4) 2 orc priests An iguana (D:4) 2 orc wizards A dart slug (D:2) 6 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 869 | D:4 | Noticed Eustachio 886 | D:4 | Killed Eustachio 887 | D:4 | Reached skill level 6 in Conjurations 887 | D:4 | Reached XP level 6. HP: 43/49 MP: 2/11 887 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.5 Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | | 2 || 2 Tailslap | | 1 || 1 Cast: Magic Dart | 17 | 5 || 22 Searing Ray | 1 | 8 || 9 Use: Potion | 2 | 2 || 4 Armour: Skin | 2 | 3 || 5 Dodge: Dodged | 2 | 11 || 13