Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 315 Psyclone the Conjurer (level 6, 21/49 HPs) Began as a Draconian Conjurer on Nov 13, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:51 (903 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 903, Time: 00:00:51 Health: 21/49 AC: 6 Str: 9 XL: 6 Next: 20% Magic: 2/11 EV: 12 Int: 20 God: Gold: 76 SH: 0 Dex: 10 Spells: 9/12 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: no passive effects @: mighty A: AC +6, unfitting armour, cold-blooded, horns 1, talons 1, fire resistance 2, robust 1, wild magic 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting * Level 6.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 16% 3 Fulminant Prism Conj/Hex 11% 3d9 43% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23094 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. You have sharp toenails. Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (almost dead, 73% to hit) The searing ray misses the shadow imp. The searing ray hits Eustachio. Eustachio is almost dead. (Press . to maintain the ray.) The shadow imp disappears in a puff of smoke! The ufetubus closely misses you. The ufetubus completely misses you. The ufetubus hits you but does no damage. The ufetubus completely misses you. Eustachio gestures wildly while chanting. You now have 4/9 mp. The searing ray hits Eustachio. Eustachio is almost dead. The ufetubus hits you but does no damage. x2 You now have 3/9 mp. The searing ray misses Eustachio. The searing ray hits the crimson imp but does no damage. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus hits you. The ufetubus hits you but does no damage. Eustachio mumbles some strange words. Eustachio blinks! You take 4 damage, and have 17/41 hp. The searing ray hits Eustachio. You kill Eustachio! The crimson imp disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You have reached level 6! Your scales feel tougher. You regained 4 hp, and now have 21/49 hp. You now have 2/11 mp. You start resting. You feel a genetic drift. Your toenails lengthen and sharpen. Your hidden genetic potential wanes. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.^.##.....#.⌠.#.##.....###... ####..##......#..?#.##.###.# #... ...........#####.##....) ..# ##.# .##.##.#### #)##.....##.# #.# #.#..#### ##.##.######.# ..# ####...##...###...### ..# .### ..[..##...⌠....._... .... #.......#...# #...# ........# ### ##@## .......## #.# #......#### ##.## ..........#####...# #......##.....#.⌠.# #...#.#####...#...# ## #...#.# #...##.##..#... ...##.# ###..........# #.. #.. #########.@.. There were no monsters in sight! Vanquished Creatures Eustachio (D:4) 2 orc priests An iguana (D:4) 2 orc wizards A dart slug (D:2) 6 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 873 | D:4 | Noticed Eustachio 899 | D:4 | Killed Eustachio 900 | D:4 | Reached skill level 6 in Conjurations 900 | D:4 | Reached XP level 6. HP: 21/49 MP: 2/11 902 | D:4 | Gained mutation: You have sharp toenails. [hidden | potential] 902 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 903 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.5 Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | | 9 || 9 Headbutt | | 1 || 1 Tailslap | | 1 || 1 Cast: Magic Dart | 17 | 4 || 21 Searing Ray | 1 | 8 || 9 Use: Potion | 2 | 2 || 4 Armour: Skin | 2 | 12 || 14 Dodge: Dodged | 2 | 27 || 29