Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 589 Psyclone the Conjurer (level 7, 55/55 HPs) Began as a Pale Draconian Conjurer on Nov 13, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:01:26 (1230 turns). Psyclone the Conjurer (Pale Draconian Conjurer) Turns: 1230, Time: 00:01:26 Health: 55/55 AC: 6 Str: 8 XL: 7 Next: 15% Magic: 13/13 EV: 12 Int: 24 God: Gold: 76 SH: 0 Dex: 9 Spells: 11/14 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: breathe steam, AC +6, unfitting armour, cold-blooded, steam resistance, horns 1, clever 1, fire resistance 2, robust 1, electricity resistance, wild magic 1, evolution 1 a: Breathe Steam You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation g - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.4 Spellcasting * Level 7.5 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 10% 3 Fulminant Prism Conj/Hex 15% 3d10 28% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26768 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are immune to the effects of steam. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) You are resistant to electric shocks. (rElec) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You have reached level 7! Your scales start taking on a pale cyan-grey colour. You learn Fire Magic quicker. You learn Air Magic quicker. You learn Evocations quicker. You can breathe blasts of scalding, opaque steam. You are now immune to the effects of steam. Health restored: 55 You now have 6/13 mp. You start resting. A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hound. The hound is moderately wounded. You now have 6/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 76% to hit) The searing ray hits the hound! You kill the hound! (Press . to maintain the ray.) You now have 4/13 mp. You now have 3/13 mp. You start resting. You feel a genetic drift. You feel insulated. You start resting. Magic restored. MP restored: 13 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# #.# #.###### ... #....... #.# ######.. #.# #.# #.###.###.# #.# #....)....# #.# #@# #.# #.# ### #.# #.# ##.## #.# #.# ##.#.####.# #.######.###.....# #.........#.###### ..............#.# #.###########.### #.# There were no monsters in sight! Vanquished Creatures Eustachio (D:4) An ogre (D:5) 2 scorpions (D:5) 3 orc priests A hound (D:5) An iguana (D:4) 2 orc wizards An adder (D:5) A dart slug (D:2) 7 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 872 | D:4 | Noticed Eustachio 893 | D:4 | Killed Eustachio 894 | D:4 | Reached skill level 6 in Conjurations 894 | D:4 | Reached XP level 6. HP: 34/49 MP: 5/11 899 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 899 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 998 | D:5 | Entered Level 5 of the Dungeon 1120 | D:5 | Reached skill level 7 in Conjurations 1152 | D:5 | Your scales start taking on a pale cyan-grey colour. 1152 | D:5 | Reached XP level 7. HP: 55/55 MP: 6/13 1152 | D:5 | Gained mutation: You are immune to the effects of steam. | [Pale Draconian growth] 1165 | D:5 | Gained mutation: You are resistant to electric shocks. | (rElec) [hidden potential] 1230 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.5 Spellcasting | 3 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Flail | | 6 | || 6 Headbutt | | 2 | || 2 Cast: Magic Dart | 17 | 10 | 1 || 28 Searing Ray | 1 | 11 | 1 || 13 Use: Potion | 2 | 2 | || 4 Armour: Skin | 2 | 1 | || 3 Dodge: Dodged | 2 | 11 | || 13