Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 430 Psyclone the Conjurer (level 6, -1/40 HPs) Began as a Draconian Conjurer on Nov 13, 2023. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:00:48 (1049 turns). Psyclone the Conjurer (Draconian Conjurer) Turns: 1049, Time: 00:00:49 Health: -1/40 AC: 6 Str: 12 XL: 6 Next: 66% Magic: 1/12 EV: 11 Int: 23 God: Gold: 76 SH: 0 Dex: 8 Spells: 10/13 levels left rFire . . . f - +0 flail rCold x . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -13) A: AC +6, unfitting armour, cold-blooded, horns 1, talons 1, clever 1, frail 1, strong 1, wild magic 1, evolution 1, cold vulnerability 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting * Level 7.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 12% 3 Fulminant Prism Conj/Hex 13% 3d9 32% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26940 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. You have sharp toenails. Your mind is acute. (Int +4, Str/Dex -1) You are frail. (-10% HP) Your muscles are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. You are vulnerable to cold. (rC-) Message History The water moccasin misses you. The gnoll barely misses you. The water moccasin closely misses you. You take 3 damage, and have 34/49 hp. You barely miss the water moccasin. Your headbutt misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! The gnoll hits you but does no damage. The gnoll barely misses you. The water moccasin closely misses you. You take 9 damage, and have 25/49 hp. You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. The gnoll closely misses you. The water moccasin closely misses you. You take 1 damage, and have 24/49 hp. You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. The gnoll barely misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The gnoll barely misses you. You take 2 damage, and have 22/49 hp. You hit the water moccasin. You tail-slap the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You take 20 damage, and have 2/49 hp. MASSIVE DAMAGE!! Really quaff the potion of mutation? You feel extremely strange. You feel frail. You feel less heat resistant. You no longer feel heat resistant. You feel frail. You feel stronger. You feel vulnerable to cold. Your toenails lengthen and sharpen. You die... #.# #.# # #.# #.#.# .#.## ... #g# #@# #S# ..# ..## #.. ##. #. ## You could see a water moccasin and a gnoll. Vanquished Creatures Eustachio (D:4) A scorpion (D:5) 3 orc priests An iguana (D:4) 2 orc wizards 2 gnolls (D:5) A dart slug (D:2) 7 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 872 | D:4 | Noticed Eustachio 893 | D:4 | Killed Eustachio 894 | D:4 | Reached skill level 6 in Conjurations 894 | D:4 | Reached XP level 6. HP: 34/49 MP: 5/11 899 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 899 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 992 | D:5 | Entered Level 5 of the Dungeon 1037 | D:5 | Reached skill level 7 in Conjurations 1039 | D:5 | Noticed a water moccasin 1048 | D:5 | HP: 2/49 [water moccasin (5)] 1049 | D:5 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 1049 | D:5 | Lost mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 1049 | D:5 | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 1049 | D:5 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1049 | D:5 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1049 | D:5 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1049 | D:5 | Gained mutation: You have sharp toenails. [potion of | mutation] 1049 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.0 Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | | 13 || 13 Headbutt | | 2 || 2 Tailslap | | 1 || 1 Cast: Magic Dart | 17 | 9 || 26 Searing Ray | 1 | 12 || 13 Use: Potion | 2 | 3 || 5 Armour: Skin | 2 | 6 || 8 Dodge: Dodged | 2 | 26 || 28