Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 667 Psyclone the Conjurer (level 7, 28/55 HPs) Began as a Purple Draconian Conjurer on Nov 13, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:01:57 (1221 turns). Psyclone the Conjurer (Purple Draconian Conjurer) Turns: 1221, Time: 00:01:58 Health: 28/55 AC: 6 Str: 7 XL: 7 Next: 31% Magic: 5/15 EV: 11 Int: 28 God: Gold: 92 SH: 0 Dex: 8 Spells: 14/17 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: breathe power, AC +6, unfitting armour, cold-blooded, horns 1, clever 2, fire resistance 2, robust 1, wild magic 1, evolution 1 a: Breathe Dispelling Energy You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.5 Spellcasting * Level 7.7 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 76% N/A 6% 3 Fulminant Prism Conj/Hex 19% 3d11 19% 4 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26776 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your mind is very acute. (Int +8, Str/Dex -2) Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You now have 12/14 mp. The searing ray hits the hound! You kill the hound! You now have 11/15 mp. You start resting. An ogre comes into view. It is wielding a +0 giant club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (92% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) You now have 9/15 mp. The searing ray hits the ogre! The ogre is heavily wounded. You now have 8/15 mp. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club! You take 17 damage, and have 38/55 hp. MASSIVE DAMAGE!! You now have 7/15 mp. The searing ray misses the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant club! You take 10 damage, and have 28/55 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 92% to hit) The searing ray hits the ogre. You kill the ogre! (Press . to maintain the ray.) You feel a genetic drift. You feel clever. You now have 5/15 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.. #.#.# ## #.#.# .. #### #.#.# #.#### #...###.#.# .... #...#.#.# ... ##...#.#####.# #..)......##)###.### #.#.##)##...@....... #.##<#####.###.### #..#.# #.# ##...# #.# #.#)#..## #.. #..#+#..# ### # ##.# #.. ##.. There were no monsters in sight! Vanquished Creatures Eustachio (D:4) A water moccasin (D:5) An ogre (D:5) A scorpion (D:5) 3 orc priests A hound (D:5) An iguana (D:4) 2 orc wizards 3 gnolls (D:5) An adder (D:5) A dart slug (D:2) 7 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 872 | D:4 | Noticed Eustachio 893 | D:4 | Killed Eustachio 894 | D:4 | Reached skill level 6 in Conjurations 894 | D:4 | Reached XP level 6. HP: 34/49 MP: 5/11 899 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 899 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 998 | D:5 | Entered Level 5 of the Dungeon 1075 | D:5 | Found the +9 staff of Olgreb {rPois∞} 1080 | D:5 | Noticed a water moccasin 1082 | D:5 | Reached skill level 7 in Conjurations 1086 | D:5 | Killed a water moccasin 1087 | D:5 | Your scales start taking on a rich purple colour. 1087 | D:5 | Reached skill level 5 in Spellcasting 1087 | D:5 | Reached XP level 7. HP: 30/55 MP: 3/14 1220 | D:5 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 1221 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.7 Spellcasting | 3 5 | 5.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Flail | | 6 | 2 || 8 Headbutt | | 2 | 1 || 3 Cast: Magic Dart | 17 | 9 | || 26 Searing Ray | 1 | 11 | 5 || 17 Use: Potion | 2 | 2 | || 4 Armour: Skin | 2 | 2 | || 4 Dodge: Dodged | 2 | 13 | 2 || 17