Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 543 Psyclone the Conjurer (level 7, 24/55 HPs) Began as a Purple Draconian Conjurer on Nov 13, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:55 (1099 turns). Psyclone the Conjurer (Purple Draconian Conjurer) Turns: 1099, Time: 00:00:56 Health: 24/55 AC: 6 Str: 8 XL: 7 Next: 6% Magic: 2/14 EV: 12 Int: 24 God: Gold: 76 SH: 0 Dex: 9 Spells: 13/16 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: breathe power, AC +6, unfitting armour, cold-blooded, horns 1, clever 1, fire resistance 2, robust 1, wild magic 1, evolution 1 a: Breathe Dispelling Energy You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.2 Spellcasting * Level 7.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 9% 3 Fulminant Prism Conj/Hex 15% 3d11 26% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26899 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You learn Spellcasting much quicker. Your Spellcasting skill increases to level 5! You learn Hexes much quicker. You learn Evocations quicker. You can breathe bolts of dispelling energy. You now have 3/14 mp. You feel sick. You feel sick. You feel sick. You feel sick. There is a stone staircase leading up here. You take 5 damage, and have 25/55 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (85% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You feel sick. You now have 2/14 mp. The searing ray hits the gnoll! You kill the gnoll! You feel sick. You take 1 damage, and have 24/55 hp. You now have 1/14 mp. You start resting. You feel sick. x2 You are no longer poisoned. You take 1 damage, and have 23/55 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A gnoll comes into view. It is wielding a +0 whip. Things that are here: a +0 flail; 16 gold pieces A gnoll is nearby! A gnoll is nearby! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.. #.#.# #.#.# #### #.#.# #...###.#.# #...#.#.# ##...#.#### #..)g.@...# #.#.##)##..... #.##<# #.# #..#.# ##...# #.#)#..## #..#+#..# # ##.# #.. You could see a gnoll (wandering). Vanquished Creatures Eustachio (D:4) A water moccasin (D:5) A scorpion (D:5) 3 orc priests An iguana (D:4) 2 orc wizards 2 gnolls (D:5) An adder (D:5) A dart slug (D:2) 7 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 872 | D:4 | Noticed Eustachio 893 | D:4 | Killed Eustachio 894 | D:4 | Reached skill level 6 in Conjurations 894 | D:4 | Reached XP level 6. HP: 34/49 MP: 5/11 899 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 899 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 998 | D:5 | Entered Level 5 of the Dungeon 1075 | D:5 | Found the +9 staff of Olgreb {rPois∞} 1080 | D:5 | Noticed a water moccasin 1082 | D:5 | Reached skill level 7 in Conjurations 1086 | D:5 | Killed a water moccasin 1087 | D:5 | Your scales start taking on a rich purple colour. 1087 | D:5 | Reached skill level 5 in Spellcasting 1087 | D:5 | Reached XP level 7. HP: 30/55 MP: 3/14 1099 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.3 Spellcasting | 3 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Flail | | 6 | || 6 Headbutt | | 2 | || 2 Cast: Magic Dart | 17 | 9 | || 26 Searing Ray | 1 | 11 | 1 || 13 Use: Potion | 2 | 2 | || 4 Armour: Skin | 2 | 2 | || 4 Dodge: Dodged | 2 | 13 | || 15