Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 543 Psyclone the Conjurer (level 7, 7/55 HPs) Began as a Purple Draconian Conjurer on Nov 13, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:01:52 (1096 turns). Psyclone the Conjurer (Purple Draconian Conjurer) Turns: 1096, Time: 00:01:53 Health: 7/55 AC: 6 Str: 8 XL: 7 Next: 6% Magic: 0/14 EV: 12 Int: 24 God: Gold: 76 SH: 0 Dex: 9 Spells: 13/16 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: breathe power, AC +6, unfitting armour, cold-blooded, horns 1, clever 1, fire resistance 2, robust 1, wild magic 1, evolution 1 a: Breathe Dispelling Energy You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.2 Spellcasting * Level 7.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 9% 3 Fulminant Prism Conj/Hex 15% 3d11 26% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26901 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You feel sick. You feel sick. You feel sick. There is a stone staircase leading up here. You take 5 damage, and have 25/55 hp. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (85% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You feel sick. The gnoll barely misses you. You take 1 damage, and have 24/55 hp. You now have 2/14 mp. The searing ray misses the gnoll. You feel sick. The gnoll hits you with a +0 flail. You take 7 damage, and have 17/55 hp. You now have 1/14 mp. You barely miss the gnoll. The gnoll is severely wounded. You feel sick. You are no longer poisoned. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You take 10 damage, and have 7/55 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 85% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. You now have 0/14 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.# #.#.# #### #.#.# #...###.#.# #...#g#.# ##...#.#### #..)......# #.#.##)##.... #.##@# . #..#.# ##...# #.#)#..## #..#+#..# # ##.# #.. ##.. #. You could see a gnoll (wandering). Vanquished Creatures Eustachio (D:4) A water moccasin (D:5) A scorpion (D:5) 3 orc priests An iguana (D:4) 2 orc wizards 2 gnolls (D:5) An adder (D:5) A dart slug (D:2) 7 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 872 | D:4 | Noticed Eustachio 893 | D:4 | Killed Eustachio 894 | D:4 | Reached skill level 6 in Conjurations 894 | D:4 | Reached XP level 6. HP: 34/49 MP: 5/11 899 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 899 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 998 | D:5 | Entered Level 5 of the Dungeon 1075 | D:5 | Found the +9 staff of Olgreb {rPois∞} 1080 | D:5 | Noticed a water moccasin 1082 | D:5 | Reached skill level 7 in Conjurations 1086 | D:5 | Killed a water moccasin 1087 | D:5 | Your scales start taking on a rich purple colour. 1087 | D:5 | Reached skill level 5 in Spellcasting 1087 | D:5 | Reached XP level 7. HP: 30/55 MP: 3/14 1096 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.3 Spellcasting | 3 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Flail | | 6 | 1 || 7 Headbutt | | 2 | || 2 Cast: Magic Dart | 17 | 9 | || 26 Searing Ray | 1 | 11 | 2 || 14 Use: Potion | 2 | 2 | || 4 Armour: Skin | 2 | 2 | || 4 Dodge: Dodged | 2 | 13 | 2 || 17