Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 522 Psyclone the Conjurer (level 7, 45/55 HPs) Began as a Black Draconian Conjurer on Nov 13, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:35 (1053 turns). Psyclone the Conjurer (Black Draconian Conjurer) Turns: 1053, Time: 00:00:36 Health: 45/55 AC: 6 Str: 8 XL: 7 Next: 2% Magic: 1/13 EV: 12 Int: 24 God: Gold: 76 SH: 0 Dex: 9 Spells: 11/14 levels left rFire + + . f - +0 flail rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: breathe lightning, AC +6, unfitting armour, electricity resistance, cold-blooded, horns 1, clever 1, fire resistance 2, robust 1, wild magic 1, evolution 1 a: Breathe Lightning You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 flail (weapon) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting * Level 7.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 10% 3 Fulminant Prism Conj/Hex 14% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26939 Temple (0/1) D:4 Altars: Elyvilon Shops: D:2 = Innate Abilities, Weirdness & Mutations You can breathe wild blasts of lightning. Your glossy black scales are hard. (AC +6) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is very heat resistant. (rF++) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (85% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll completely misses you. You now have 0/13 mp. Without enough magic to sustain it, your searing ray dissipates. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll hits you with a +0 whip. The gnoll barely misses you. You take 2 damage, and have 48/55 hp. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll misses you. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll misses you. The gnoll hits you with a +0 flail. You take 5 damage, and have 44/55 hp. The gnoll barely misses you. The gnoll misses you. The gnoll barely misses you. The gnoll misses you. There are monsters nearby! There are monsters nearby! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #.#.. #.#.# #.#.# #### #.#.# #...###.#.# #...#.#.# ##...#.#### #.......g@# #.#.##)##g....... #.##<#####.###. #..#.# # ##...# #.#)#..## #..#+#..# # ##.# #.. You could see 2 gnolls. Vanquished Creatures Eustachio (D:4) A water moccasin (D:5) A scorpion (D:5) 3 orc priests An iguana (D:4) 2 orc wizards A gnoll (D:5) A dart slug (D:2) 7 orcs 2 bats (D:2) 3 endoplasms 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 100 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 100 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 100 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 151 | D:2 | Found Zutuxkoi's Jewellery Shop. 227 | D:2 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 227 | D:2 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 227 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 227 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 227 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 227 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 289 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 391 | D:2 | Learned a level 2 spell: Searing Ray 460 | D:3 | Reached XP level 3. HP: 19/28 MP: 1/6 461 | D:3 | Reached skill level 5 in Conjurations 461 | D:3 | Reached XP level 4. HP: 24/36 MP: 0/8 541 | D:3 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 541 | D:3 | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 541 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 654 | D:4 | Found a staircase to the Ecumenical Temple. 731 | D:4 | Found a white marble altar of Elyvilon. 747 | D:4 | Reached XP level 5. HP: 31/41 MP: 0/9 763 | D:4 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 872 | D:4 | Noticed Eustachio 893 | D:4 | Killed Eustachio 894 | D:4 | Reached skill level 6 in Conjurations 894 | D:4 | Reached XP level 6. HP: 34/49 MP: 5/11 899 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 899 | D:4 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 992 | D:5 | Entered Level 5 of the Dungeon 1020 | D:5 | Found the +9 staff of Olgreb {rPois∞} 1030 | D:5 | Noticed a water moccasin 1036 | D:5 | Killed a water moccasin 1037 | D:5 | Reached skill level 7 in Conjurations 1037 | D:5 | Your scales start taking on a glossy black colour. 1037 | D:5 | Reached XP level 7. HP: 47/55 MP: 3/13 1037 | D:5 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 1053 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring D:4: layout_rooms, elyvilon_altar_1, minmay_temple_entry_trees, uniq_eustachio D:5: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_small_starburst, minmay_guarded_unrand_staff_of_olgreb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.3 Spellcasting | 3 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Flail | | 6 | || 6 Headbutt | | 2 | || 2 Cast: Magic Dart | 17 | 9 | || 26 Searing Ray | 1 | 11 | 1 || 13 Use: Potion | 2 | 2 | || 4 Armour: Skin | 2 | 2 | 1 || 5 Dodge: Dodged | 2 | 14 | 11 || 27