Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 8 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 18, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (320 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 320, Time: 00:01:08 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 8/8 EV: 12 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: random rage (9%) @: no status effects A: antennae 1, berserk 2, inhibited regeneration, evolution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5680 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You have an uncontrollable temper. You do not regenerate when monsters are visible. You have hidden genetic potential. Message History You now have 4/6 mp. You now have 10 gold pieces. You see here 6 stones. You see here a ball python corpse. An endoplasm comes into view. MP restored: 6 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. You now have 5/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. You now have 4/6 mp. An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Health restored: 15 You feel a genetic drift. A pair of antennae grows on your head! You see here a +0 scale mail. You regained 3 mp, and now have 7/8 mp. MP restored: 8 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....######)###.## #.##.##........... #.##.........$# #.....(.....#.# ).....#.##....# ####..#.##.##.# # . ....#.##.##.#####.# #####.#.##.##......†# #$#.##.#####@#### #.#.##>#####.# # #.#..>#......# # #.# #.####### # #.# ## #.# .####. #.# ...... #.# .# #.# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 258 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 261 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [hidden potential] 320 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 12 Use: Potion || 1 Dodge: Dodged || 1