Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 16 Psyclone the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 18, 2023. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (312 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 312, Time: 00:01:29 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 41% Magic: 0/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn %: random rage (9%) @: inhibited regen A: berserk 2, inhibited regeneration, wild magic 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 4% 2 Dazzling Flash Conj/Hex 38% N/A 19% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11687 Altars: Innate Abilities, Weirdness & Mutations You have an uncontrollable temper. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A worm is nearby! You see here a jackal corpse. You start resting. A worm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (100% to hit) The magic dart hits the worm but does no damage. You now have 1/8 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (100% to hit) The magic dart hits the worm. The worm is moderately wounded. You now have 0/8 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The worm bites you. You take 4 damage, and have 11/15 hp. MASSIVE DAMAGE!! You barely miss the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! You die... #......... ... #......... ....r ############......... ..... #.......#............ h/....#.# #.#.#.......... .....#.#####@#.#.......... ...........#w#†#.......... ###.#......†............. #<#...##..(.#.#.......... #.###.#######...######### #.....# ##### ####### You could see a worm. Vanquished Creatures A worm (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A jackal (D:2) 2 bats (D:1) 2 kobolds (D:1) 2 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 312 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 21 Use: Potion || 1 Dodge: Dodged || 1