Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 156 Psyclone the Destroyer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Nov 18, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:02:44 (914 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 914, Time: 00:02:45 Health: 28/28 AC: 2 Str: 4 XL: 5 Next: 15% Magic: 17/17 EV: 12 Int: 25 God: Gold: 0 SH: 0 Dex: 13 Spells: 16/19 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: random rage (9%) @: no status effects A: berserk 2, inhibited regeneration, wild magic 1, MP-powered wands a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Wands f - a wand of digging (7) Scrolls e - 2 scrolls of identify {unknown} h - a scroll of noise {unknown} i - a scroll of enchant armour {unknown} j - a scroll of magic mapping {unknown} Potions b - a potion of magic c - a potion of mutation g - 2 potions of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.9 Spellcasting * Level 8.0 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 2% 3 Fulminant Prism Conj/Hex 26% 3d14 8% 4 Iskenderun's Mystic Bla Conj/Tloc 50% 2d11 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 17087 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You have an uncontrollable temper. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. You now have 14/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. You now have 13/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 83% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) You now have 11/15 mp. The searing ray hits the scorpion! The scorpion is almost dead. You now have 10/15 mp. The searing ray hits the scorpion! You kill the scorpion! Your Conjurations skill increases to level 8! You have reached level 5! Health restored: 28 You finish channelling your searing ray. You now have 9/17 mp. Found a stone staircase leading up. j - a scroll labelled YCA JOITIN You start resting. Magic restored. MP restored: 17 Found a stone staircase leading down. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....†..#...###......... ...........## ##........ ............###...#####. .............##..## ..................### ......†.............# ................###..... ..........#..)..# ...## .......@..#.....# ...# ._.P............# ..## ................###..# .)................#..# .......<.............# ......###............# ....## ###..........# ..># ##.##......### ## ####.....# There were no monsters in sight! Vanquished Creatures A scorpion (D:4) An iguana (D:4) An adder (D:2) 2 worms (D:2) 2 dart slugs An orc (D:4) A ball python (D:4) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) 4 jackals (D:2) 2 bats (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 358 | D:2 | Reached skill level 5 in Conjurations 402 | D:2 | Reached skill level 7 in Conjurations 402 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 614 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [hidden potential] 614 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 696 | D:2 | Reached XP level 4. HP: 24/24 MP: 12/15 743 | D:2 | You fall into a shaft and drop 2 floors! 854 | D:4 | Found a snail-covered altar of Cheibriados. 856 | D:4 | Noticed a scorpion 861 | D:4 | Killed a scorpion 862 | D:4 | Reached skill level 8 in Conjurations 862 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/17 914 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:4: layout_layer_cave, nzn_wu_jian_council_hall, mainiacjoe_overflow_tiny_flanked, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 7 8 | 8.0 Spellcasting | 7 | 7.9 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 27 | 13 || 40 Searing Ray | 4 | 1 || 5 Use: Potion | 2 | || 2 Dodge: Dodged | 4 | 1 || 5