Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 48 Psyclone the Destroyer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 18, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:09 (374 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 374, Time: 00:01:09 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 50% Magic: 9/14 EV: 12 Int: 24 God: Gold: 0 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: random rage (9%) @: no status effects A: berserk 2, inhibited regeneration, wild magic 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.7 Spellcasting * Level 9.6 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 82% N/A 4% 3 Fulminant Prism Conj/Hex 20% 3d12 14% 4 Iskenderun's Mystic Bla Conj/Tloc 41% 2d9 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11626 Altars: Innate Abilities, Weirdness & Mutations You have an uncontrollable temper. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm but does no damage. The worm is heavily wounded. You now have 6/8 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. You now have 5/8 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. You kill the worm! Your Conjurations skill increases to level 5! You now have 4/8 mp. You start resting. Magic restored. MP restored: 8 Found a blue potion. f - a blue potion It was a potion of experience. You feel more experienced! Your Spellcasting skill gained 4 levels and is now at level 7! Your Conjurations skill gained 4 levels and is now at level 9! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####+######## #.....@......# #............# ## ######............# .. ..#...............# .# #.#†#.............# .#####.#.#.............# .....#.#.#.............# .......................# .##..(.#.#.............# There were no monsters in sight! Vanquished Creatures 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 bats (D:1) 2 kobolds (D:1) 2 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 373 | D:2 | Reached skill level 9 in Conjurations 373 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 374 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 9 | 9.6 Spellcasting | 7 | 7.7 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 1 Use: Potion || 2