Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 32 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 18, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:33 (417 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 417, Time: 00:00:34 Health: 19/19 AC: 2 Str: 8 XL: 3 Next: 8% Magic: 6/10 EV: 12 Int: 23 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: random rage (9%) @: no status effects A: berserk 2, inhibited regeneration, strong 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} e - a scroll of identify {unknown} Potions c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 72% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 16% 3 Fulminant Prism Conj/Hex 10% 3d8 45% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11583 Altars: Innate Abilities, Weirdness & Mutations You have an uncontrollable temper. You do not regenerate when monsters are visible. Your muscles are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History You kill the dart slug! You now have 6/8 mp. An adder comes into view. MP restored: 8 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. You hear an angry hiss. A frilled lizard comes into view. You now have 7/8 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You feel a genetic drift. You feel stronger. You no longer feel a hidden potential within. You now have 6/10 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### .... ..## ... #.#### ..###....# .†.....@.# #...###..# # #..## ..######...# #'# .........#.# #.# #.########.#####.# #.........##.# #.#######..#.# #..#.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 worms (D:2) 2 dart slugs A giant cockroach (D:1) 2 goblins (D:1) 2 bats (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 314 | D:2 | Reached skill level 5 in Conjurations 416 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 416 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [hidden potential] 416 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 417 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 21 Searing Ray || 1 Use: Potion || 2