Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 60 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 18, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:18 (496 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 496, Time: 00:00:18 Health: 19/19 AC: 2 Str: 3 XL: 3 Next: 82% Magic: 13/14 EV: 12 Int: 28 God: Gold: 0 SH: 0 Dex: 12 Spells: 14/17 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: random rage (9%) @: no status effects A: berserk 2, clever 1, inhibited regeneration, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.6 Spellcasting * Level 7.7 Conjurations - Level 4.5 Hexes - Level 3.6 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 2% 3 Fulminant Prism Conj/Hex 28% 3d14 7% 4 Iskenderun's Mystic Bla Conj/Tloc 53% 2d11 8% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17504 Altars: Innate Abilities, Weirdness & Mutations You have an uncontrollable temper. Your mind is acute. (Int +4, Str/Dex -1) You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Message History The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard is severely wounded. The frilled lizard misses you. You hit the frilled lizard. You kill the frilled lizard! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. You regained 2 hp, and now have 13/19 hp. MP restored: 14 You start resting. HP restored. Health restored: 19 An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) The adder bites you but does no damage. You now have 12/14 mp. The searing ray hits the adder! You kill the adder! You now have 11/14 mp. You start resting. You feel a genetic drift. You feel clever. You no longer feel a hidden potential within. You regained 2 mp, and now have 13/14 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . > #. ## #. .# ##.# .# ... .# ##.########†# #..<......@.# #.....#†..####### #.##. ##..# #. ##.# #. ##. # ## There were no monsters in sight! Vanquished Creatures An adder (D:3) 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 335 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/14 495 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 495 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 496 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 7 | 7.7 Spellcasting | 7 | 7.6 Hexes | 4 | 4.5 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 17 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 5