Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 18 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 19, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:12 (306 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 306, Time: 00:00:12 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 8/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: random rage (9%) @: no status effects A: berserk 2, inhibited regeneration, wild magic 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 66% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 19% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11694 Altars: Innate Abilities, Weirdness & Mutations You have an uncontrollable temper. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History The worm is lightly wounded. You now have 2/8 mp. A worm is nearby! You see here a rat corpse. You puncture the worm! The worm is heavily wounded. You barely miss the worm. The worm is heavily wounded. The worm bites you. You hit the worm. The worm is severely wounded. You hit the worm. The worm is almost dead. The worm bites you. You puncture the worm! You kill the worm! Your Conjurations skill increases to level 5! You see here a worm corpse. Found a blue potion. You take 2 damage, and have 13/15 hp. Magic courses through your body. MP restored: 8 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't go down here! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. Health restored: 15 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####+######## #.......@....# #............# ######............# ..#...............# #.#.#.............# ####.#.#............!# ...#.#.#.............# ..........†.†........# #..(.#.#.............# There were no monsters in sight! Vanquished Creatures 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 bats (D:1) 2 kobolds (D:1) 2 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 287 | D:2 | Reached skill level 5 in Conjurations 306 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 17 Use: Potion || 2 Dodge: Dodged || 1