Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 60 Psyclone the Magician (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 19, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:01:02 (496 turns). Psyclone the Magician (Deep Elf Conjurer) Turns: 496, Time: 00:01:02 Health: 19/19 AC: 2 Str: 8 XL: 3 Next: 82% Magic: 13/14 EV: 12 Int: 23 God: Gold: 0 SH: 0 Dex: 12 Spells: 14/17 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: random rage (3%) @: no status effects A: berserk 1, poison resistance, strong 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.7 Spellcasting * Level 7.7 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 74% N/A 1% 3 Fulminant Prism Conj/Hex 18% 3d11 5% 4 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 7% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17505 Altars: Innate Abilities, Weirdness & Mutations You sometimes lose your temper in combat. Your system is resistant to poisons. (rPois) Your muscles are strong. (Str +4, Int/Dex -1) Message History You kill the adder! (Press . to maintain the ray.) You now have 12/14 mp. There is a stone staircase leading up here. Found a fizzy yellow potion. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka. The quokka is heavily wounded. (Press . to maintain the ray.) You now have 11/14 mp. The searing ray hits the quokka! You kill the quokka! Found a potion of mutation. Found a stone staircase leading up. You feel a genetic drift. You feel resistant to poisons. You no longer feel a hidden potential within. g - a fizzy yellow potion c - 2 potions of mutation (gained 1) Okay, then. Really quaff the potion of mutation? You feel extremely strange. You feel a little less angry. You begin to regenerate regardless of the presence of monsters. You occasionally lose the ability to read scrolls when taking damage. You occasionally lose the ability to drink potions when taking damage. You feel clever. Really quaff the potion of mutation? You feel extremely strange. You feel stupid. You no longer become unable to read scrolls after taking damage. You no longer become unable to drink potions after taking damage. You regain control of your magic. You feel stronger. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# # #.# #.# #. #.####.#### #.. #.#..... .# ###..###.#.##.# .# ...........##.# .# ###.<.........##.# #....>.......@.# ######.#######.### #.# ...# ...####.#######.#.# #..............#†# ...#####.########.# #..<........# #.....#...####### #.##.###..# There were no monsters in sight! Vanquished Creatures An adder (D:3) 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:3) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 483 | D:3 | Gained mutation: Your system is resistant to poisons. | (rPois) [hidden potential] 483 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 494 | D:3 | Lost mutation: You have an uncontrollable temper. [potion | of mutation] 494 | D:3 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 494 | D:3 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 494 | D:3 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 494 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 495 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 495 | D:3 | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 495 | D:3 | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 495 | D:3 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 495 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 496 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 7 | 7.7 Spellcasting | 7 | 7.7 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 4 Use: Potion || 4