Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 60 Psyclone the Magician (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 20, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:25 (484 turns). Psyclone the Magician (Deep Elf Conjurer) Turns: 484, Time: 00:00:26 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 82% Magic: 10/14 EV: 12 Int: 24 God: Gold: 0 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: random rage (9%) @: no status effects A: claws 1, berserk 2, inhibited regeneration, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.7 Spellcasting * Level 7.7 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 3% 3 Fulminant Prism Conj/Hex 25% 3d14 9% 4 Iskenderun's Mystic Bla Conj/Tloc 47% 2d10 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17517 Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have an uncontrollable temper. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You now have 12/14 mp. Found a potion of mutation. You see here an adder corpse. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is severely wounded. You now have 11/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 76% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You now have 9/14 mp. You start resting. You feel a genetic drift. Your fingernails lengthen. You no longer feel a hidden potential within. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# #.# ..## #.# . .....##.# > ...†..!.# #. #@### #. #...# ##.# #.#.# ... ...#†# ##.########.# #..<........# #.....#...####### #.##. ##..# #. ##.# There were no monsters in sight! Vanquished Creatures An adder (D:3) 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:3) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 483 | D:3 | Gained mutation: You have sharp fingernails. [hidden | potential] 483 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 484 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 7 | 7.7 Spellcasting | 7 | 7.7 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 4 Use: Potion || 2