Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 60 Psyclone the Magician (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 20, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:16 (489 turns). Psyclone the Magician (Deep Elf Conjurer) Turns: 489, Time: 00:00:16 Health: 19/19 AC: 2 Str: 2 XL: 3 Next: 82% Magic: 13/14 EV: 12 Int: 24 God: Gold: 0 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: random rage (9%) @: no status effects A: berserk 2, weak 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.7 Spellcasting * Level 7.7 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 76% N/A 1% 3 Fulminant Prism Conj/Hex 19% 3d10 5% 4 Iskenderun's Mystic Bla Conj/Tloc 36% 2d9 6% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17512 Altars: Innate Abilities, Weirdness & Mutations You have an uncontrollable temper. You are weak. (Str -2) Message History (Press . to maintain the ray.) You now have 12/14 mp. You start resting. Magic restored. MP restored: 14 An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You now have 12/14 mp. Found a potion of mutation. You see here an adder corpse. A quokka comes into view. You see here a potion of mutation. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (76% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You now have 11/14 mp. You start resting. You feel a genetic drift. You feel clever. You no longer feel a hidden potential within. c - 2 potions of mutation (gained 1) Unknown command. Really quaff the potion of mutation? You feel extremely strange. You regain control of your magic. You begin to regenerate regardless of the presence of monsters. You feel weaker. You feel stupid. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# . #.# ...## #.# .......##.# >....†..@.# #.#######.### #. #...# ##.# #.#.# ... ...#†# ##.########.# #..<........# #.....#...####### #.##. ##..# There were no monsters in sight! Vanquished Creatures An adder (D:3) 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:3) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 483 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 483 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 488 | D:3 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 488 | D:3 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 488 | D:3 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 488 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 489 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 7 | 7.7 Spellcasting | 7 | 7.7 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 4 Use: Potion || 3