Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 235 Psyclone the Destroyer (level 5, 30/30 HPs) Began as a Deep Elf Conjurer on Nov 20, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:02:27 (678 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 678, Time: 00:02:27 Health: 30/30 AC: 4 Str: 4 XL: 5 Next: 76% Magic: 10/19 EV: 12 Int: 25 God: Gold: 0 SH: 0 Dex: 13 Spells: 17/20 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.16/turn %: random rage (9%) @: no status effects A: claws 1, iridescent scales 1, berserk 2, high MP 1, robust 1, wild magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.1 Spellcasting * Level 8.2 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 2% 3 Fulminant Prism Conj/Hex 26% 3d14 7% 4 Iskenderun's Mystic Bla Conj/Tloc 51% 2d11 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26946 Temple: D:4-7 Altars: Cheibriados Hepliaklqana Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in iridescent scales. (AC +2) You have an uncontrollable temper. You have an increased reservoir of magic. (+10% MP) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History (Press . to maintain the ray.) You now have 14/19 mp. The searing ray misses the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. You now have 13/19 mp. The searing ray hits the scorpion. The scorpion is lightly wounded. You finish channelling your searing ray. The scorpion barely misses you. x2 You now have 12/19 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 83% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. You take 2 damage, and have 28/30 hp. You now have 10/19 mp. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. You now have 9/19 mp. The searing ray hits the scorpion! You kill the scorpion! You now have 8/19 mp. You start resting. HP restored. Health restored: 30 You start resting. You hear the slow rusting of a distant drain. You start resting. You feel a genetic drift. Your fingernails lengthen. You no longer feel a hidden potential within. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .## ... ..# #.# #†# #.# #†# #@# ........# .##.##### There were no monsters in sight! Vanquished Creatures 3 scorpions An adder (D:3) 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:3) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 483 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 483 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 496 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 496 | D:3 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 496 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 496 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 496 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 521 | D:3 | Found a hazy altar of Hepliaklqana. 536 | D:4 | Noticed a scorpion 536 | D:4 | Found a snail-covered altar of Cheibriados. 543 | D:4 | Killed a scorpion 544 | D:4 | Reached XP level 4. HP: 25/26 MP: 6/15 557 | D:4 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [hidden potential] 624 | D:5 | Entered Level 5 of the Dungeon 624 | D:5 | Noticed a scorpion 629 | D:5 | Killed a scorpion 630 | D:5 | Reached XP level 5. HP: 30/30 MP: 12/19 677 | D:5 | Gained mutation: You have sharp fingernails. [hidden | potential] 677 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 678 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets D:4: layout_layer_cave, nzn_wu_jian_council_hall, mainiacjoe_overflow_tiny_flanked, uniq_sigmund D:5: layout_loops_ring, kennysheep_orc_sif_temple, old_standard_altar, gup_sewer_entry_spiral, minmay_manual_mares, uniq_crazy_yiuf_cottage, uniq_eustachio, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 7 8 | 8.2 Spellcasting | 7 8 | 8.1 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | 4 || 22 Searing Ray | 6 | 3 || 9 Use: Potion | 3 | || 3 Armour: Robe | | 1 || 1 Dodge: Dodged | 2 | 2 || 4