Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 625 Psyclone the Destroyer (level 7, -8/39 HPs) Began as a Deep Elf Conjurer on Nov 20, 2023. Shot with an arrow by a centaur (9 damage) ... on level 5 of the Dungeon. The game lasted 00:01:25 (860 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 860, Time: 00:01:25 Health: -8/39 AC: 4 Str: 4 XL: 7 Next: 23% Magic: 15/23 EV: 12 Int: 25 God: Gold: 30 SH: 0 Dex: 13 Spells: 20/23 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.18/turn %: random rage (9%) @: no status effects A: hooves 1, iridescent scales 1, berserk 2, high MP 1, robust 1, wild magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {@r1} f - a scroll of enchant armour Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.9 Spellcasting * Level 9.2 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Fulminant Prism Conj/Hex 28% 3d14 5% 4 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 6% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26760 Temple: D:4-7 Altars: Cheibriados Hepliaklqana Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in iridescent scales. (AC +2) You have an uncontrollable temper. You have an increased reservoir of magic. (+10% MP) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History e - a scroll of identify {@r1} Okay, then. Okay, then. You now have 11 gold pieces. You now have 30 gold pieces (gained 19). A centaur comes into view. You see here 19 gold pieces. The centaur shouts! You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! A centaur comes into view. You take 7 damage, and have 23/39 hp. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You take 7 damage, and have 16/39 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (90% to hit) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur unwields a +0 shortbow. The centaur hits you. The centaur closely misses you. The centaur shoots an arrow. The arrow misses you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. You take 8 damage, and have 9/39 hp. MASSIVE DAMAGE!! You now have 16/23 mp. The searing ray misses the centaur. The centaur shoots an arrow. The arrow misses you. The centaur barely misses you. The centaur closely misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The centaur kicks you but does no damage. The centaur shoots an arrow. The arrow hits you! You die... #.....#.# ###.#....##. . #.......###.............. .........##.###...###...# #.....##....# #..$.....# ##..#######.###........# #..# #.....#.####.# #..# ###.......# #.†########..##.##..# ##....†......##c@.##.# .....######..#..##.#.# .###.# #....c ...# . #.# #..#.# #.# #†# #..## .# #.# ## # #<# .....# .##### You could see 2 centaurs. Vanquished Creatures A wyvern (D:5) An ice beast (D:5) 5 scorpions A jelly (D:5) 2 adders 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:3) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Reached skill level 7 in Conjurations 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 483 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 483 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 496 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 496 | D:3 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 496 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 496 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 496 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 521 | D:3 | Found a hazy altar of Hepliaklqana. 536 | D:4 | Noticed a scorpion 536 | D:4 | Found a snail-covered altar of Cheibriados. 543 | D:4 | Killed a scorpion 544 | D:4 | Reached XP level 4. HP: 25/26 MP: 6/15 557 | D:4 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [hidden potential] 621 | D:5 | Entered Level 5 of the Dungeon 621 | D:5 | Noticed a scorpion 622 | D:5 | Noticed a scorpion 625 | D:5 | Killed a scorpion 626 | D:5 | Reached skill level 8 in Conjurations 626 | D:5 | Reached XP level 5. HP: 30/30 MP: 13/19 634 | D:5 | Gained mutation: You have large cloven feet. [hidden | potential] 634 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 639 | D:5 | Noticed a wyvern 645 | D:5 | Reached XP level 6. HP: 35/35 MP: 9/20 730 | D:5 | Killed a wyvern 770 | D:5 | Noticed an ice beast 777 | D:5 | Killed an ice beast 778 | D:5 | Reached skill level 9 in Conjurations 778 | D:5 | Reached XP level 7. HP: 10/39 MP: 10/23 860 | D:5 | HP: 1/39 [centaur/arrow (8)] 860 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets D:4: layout_layer_cave, nzn_wu_jian_council_hall, mainiacjoe_overflow_tiny_flanked, uniq_sigmund D:5: layout_loops_ring, kennysheep_orc_sif_temple, old_standard_altar, gup_sewer_entry_spiral, minmay_manual_mares, uniq_crazy_yiuf_cottage, uniq_eustachio, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 7 8 9 | 9.2 Spellcasting | 7 8 | 8.9 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 18 | 6 | || 24 Searing Ray | 6 | 7 | 2 || 15 Use: Potion | 3 | | || 3 Scroll | | | 2 || 2 Armour: Robe | | 1 | 2 || 3 Dodge: Dodged | 2 | 4 | 10 || 16