Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 235 Psyclone the Destroyer (level 5, 30/30 HPs) Began as a Deep Elf Conjurer on Nov 20, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:53 (635 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 635, Time: 00:00:54 Health: 30/30 AC: 4 Str: 4 XL: 5 Next: 76% Magic: 7/19 EV: 12 Int: 25 God: Gold: 0 SH: 0 Dex: 13 Spells: 17/20 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.16/turn %: random rage (9%) @: no status effects A: iridescent scales 1, see invisible, berserk 2, high MP 1, robust 1, wild magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.1 Spellcasting * Level 8.2 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 2% 3 Fulminant Prism Conj/Hex 26% 3d13 7% 4 Iskenderun's Mystic Bla Conj/Tloc 51% 2d11 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26988 Temple: D:4-7 Altars: Cheibriados Hepliaklqana Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You have supernaturally acute eyesight. (SInv) You have an uncontrollable temper. You have an increased reservoir of magic. (+10% MP) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History The scorpion is severely wounded. The searing ray hits the scorpion! The scorpion is heavily wounded. You now have 11/17 mp. The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray misses the scorpion. The scorpion stings you but does no damage. You now have 10/17 mp. The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 83% to hit) The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 8! You have reached level 5! Health restored: 30 You now have 8/19 mp. The searing ray hits the scorpion! You kill the scorpion! You now have 7/19 mp. You start resting. You feel a genetic drift. Your vision sharpens. You no longer feel a hidden potential within. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .## ... ..# #.# #.# #.# #†# #@# ........# .##.##### There were no monsters in sight! Vanquished Creatures 3 scorpions An adder (D:3) 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:3) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 483 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 483 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 496 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 496 | D:3 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 496 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 496 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 496 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 521 | D:3 | Found a hazy altar of Hepliaklqana. 536 | D:4 | Noticed a scorpion 536 | D:4 | Found a snail-covered altar of Cheibriados. 543 | D:4 | Killed a scorpion 544 | D:4 | Reached XP level 4. HP: 25/26 MP: 6/15 557 | D:4 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [hidden potential] 623 | D:5 | Entered Level 5 of the Dungeon 623 | D:5 | Noticed a scorpion 624 | D:5 | Noticed a scorpion 631 | D:5 | Killed a scorpion 632 | D:5 | Reached XP level 5. HP: 30/30 MP: 8/19 634 | D:5 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [hidden potential] 634 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 635 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets D:4: layout_layer_cave, nzn_wu_jian_council_hall, mainiacjoe_overflow_tiny_flanked, uniq_sigmund D:5: layout_loops_ring, kennysheep_orc_sif_temple, old_standard_altar, gup_sewer_entry_spiral, minmay_manual_mares, uniq_crazy_yiuf_cottage, uniq_eustachio, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 7 8 | 8.2 Spellcasting | 7 8 | 8.1 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | 3 || 21 Searing Ray | 6 | 2 || 8 Use: Potion | 3 | || 3 Armour: Robe | | 2 || 2 Dodge: Dodged | 2 | || 2