Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10574354823592160604 (custom seed) 637 Psyclone the Destroyer (level 7, -9/39 HPs) Began as a Deep Elf Conjurer on Nov 24, 2023. Mangled by a wyvern (16 damage) ... on level 5 of the Dungeon. The game lasted 00:01:49 (931 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 931, Time: 00:01:50 Health: -9/39 AC: 4 Str: 4 XL: 7 Next: 25% Magic: 16/23 EV: 12 Int: 25 God: Gold: 49 SH: 0 Dex: 13 Spells: 20/23 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.18/turn %: random rage (9%) @: studying Stealth A: iridescent scales 1, see invisible, berserk 2, high MP 1, robust 1, wild magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation h - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.9 Spellcasting * Level 9.3 Conjurations - Level 4.6 Hexes - Level 3.6 Translocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Fulminant Prism Conj/Hex 28% 3d14 5% 4 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 6% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26686 Temple: D:4-7 Altars: Cheibriados Hepliaklqana Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You have supernaturally acute eyesight. (SInv) You have an uncontrollable temper. You have an increased reservoir of magic. (+10% MP) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History You regained 2 hp, and now have 4/39 hp. You hear the rusting of a very distant drain. You start resting. Magic restored. You regained 7 hp, and now have 11/39 hp. MP restored: 23 You start resting. You hear the brisk rusting of a very distant drain. You regained 7 hp, and now have 18/39 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (83% to hit) The searing ray hits the wyvern. The wyvern is lightly wounded. (Press . to maintain the ray.) You now have 21/23 mp. You now have 20/23 mp. You now have 19/23 mp. The searing ray hits the wyvern. The wyvern is moderately wounded. You finish channelling your searing ray. You now have 18/23 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded, 83% to hit) The searing ray hits the wyvern. The wyvern is heavily wounded. (Press . to maintain the ray.) The wyvern bites you! You take 7 damage, and have 12/39 hp. You now have 17/23 mp. The searing ray hits the wyvern. The wyvern is severely wounded. The wyvern bites you. * * * LOW HITPOINT WARNING * * * The wyvern bites you! You die... ########### #.........# #.#######.# #.# #.# #.# #.#### ######.#######..... #.@..........#..### #l####.#####.#..### #.. #.# #.#..#.. #.. #.# ##.#....# #.. ..# ......... .... ... ##...## ##... ##. #..... ##.. # #.###..... #.. #.....#.## You could see a wyvern. Vanquished Creatures An ice beast (D:5) 2 centaurs (D:5) 5 scorpions A jelly (D:5) 2 adders 2 worms (D:2) A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:3) 2 bats (D:1) A frilled lizard (D:3) 2 kobolds (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 60 | D:1 | Gained mutation: You have an uncontrollable temper. [potion | of mutation] 60 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 60 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 255 | D:2 | Learned a level 2 spell: Searing Ray 323 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Reached skill level 7 in Conjurations 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 483 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 483 | D:3 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 496 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 496 | D:3 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 496 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 496 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 496 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 521 | D:3 | Found a hazy altar of Hepliaklqana. 536 | D:4 | Noticed a scorpion 536 | D:4 | Found a snail-covered altar of Cheibriados. 543 | D:4 | Killed a scorpion 544 | D:4 | Reached XP level 4. HP: 25/26 MP: 6/15 557 | D:4 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [hidden potential] 623 | D:5 | Entered Level 5 of the Dungeon 623 | D:5 | Noticed a scorpion 624 | D:5 | Noticed a scorpion 631 | D:5 | Killed a scorpion 632 | D:5 | Reached skill level 8 in Conjurations 632 | D:5 | Reached XP level 5. HP: 30/30 MP: 8/19 634 | D:5 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [hidden potential] 634 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 710 | D:5 | Noticed a wyvern 716 | D:5 | Reached XP level 6. HP: 35/35 MP: 15/20 837 | D:5 | Reached skill level 9 in Conjurations 837 | D:5 | Reached XP level 7. HP: 32/39 MP: 23/23 860 | D:5 | HP: 1/39 [ice beast (5)] 931 | D:5 | Mangled by a wyvern Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_shops, shop D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets D:4: layout_layer_cave, nzn_wu_jian_council_hall, mainiacjoe_overflow_tiny_flanked, uniq_sigmund D:5: layout_loops_ring, kennysheep_orc_sif_temple, old_standard_altar, gup_sewer_entry_spiral, minmay_manual_mares, uniq_crazy_yiuf_cottage, uniq_eustachio, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 7 8 9 | 9.3 Spellcasting | 7 8 | 8.9 Hexes | 4 | 4.6 Translocations | 3 | 3.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 11 | 1 || 12 Cast: Magic Dart | 18 | 3 | || 21 Searing Ray | 6 | 7 | 4 || 17 Use: Potion | 3 | | || 3 Armour: Robe | | 11 | 2 || 13 Dodge: Dodged | 2 | 14 | 4 || 20