Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 847401477279923622 (custom seed) 35 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 15, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:00:53 (414 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 414, Time: 00:00:53 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 5/10 EV: 12 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . d - +1 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls e - a scroll of identify {unknown} g - a scroll of brand weapon {unknown} h - 4 scrolls of acquirement {unknown} Potions b - a potion of magic f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Passwall Erth 4% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Swiftness Air 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26923 Temple: D:4-7 Altars: Message History You are very lightly contaminated with residual magic. Rocks fall onto you out of nowhere. You take 3 damage, and have 16/19 hp. You now have 7/10 mp. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You now have 4/10 mp. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target A rock wall. Your magical contamination has completely faded away. You begin to meditate on the wall. You continue meditating on the rock. x2 HP restored. You continue meditating on the rock. You finish merging with the rock. Found a battleaxe. Health restored: 19 You now have 2/10 mp. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 1/10 mp. There is an open door here. A ball python comes into view. The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! You open the door. There is an open door here. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...######## #.......# ...#####.# ..#.# ......#.#.# #...#.#.#.# #.....#.#.# )....#.#.######... #...#...#@....... #...#.###.####### #...#####.# #...[...#.# ## #>.####.#.# # . #..##.#'#'### #### #.### #...........# #..# #)#.. ##.##......## ... #.... #.##....<.# ..# #.... There were no monsters in sight! Vanquished Creatures A jelly (D:4) 3 goblins 3 ball pythons (D:4) A bat (D:1) A kobold (D:4) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:4 | Noticed a jelly 199 | D:4 | Killed a jelly 200 | D:4 | Reached skill level 5 in Conjurations 200 | D:4 | Reached XP level 2. HP: 13/15 MP: 6/9 200 | D:4 | Reached XP level 3. HP: 16/19 MP: 6/10 236 | D:4 | Learned a level 3 spell: Passwall 337 | D:5 | Entered Level 5 of the Dungeon 414 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_strange_pillars, feat_on_display, due_unseen_surprise D:2: minmay_roachtagon, layout_basic, kennysheep_path_1, minmay_tetromino_s4 D:3: layout_loops_ring, lemuel_tele_altar, mainiacjoe_overflow_cross_hatched, minmay_snake_closets, uniq_jessica D:4: layout_basic, demons_altar, gammafunk_ghost_grave D:5: layout_cave_pools, minmay_temple_entry_trees, nrook_mini_backslash, kennysheep_small_square Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 8 Passwall || 6 Stab: Sleeping || 3 Armour: Robe || 1