Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 847401477279923622 (custom seed) 34 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 15, 2024. Quit the game on level 5 of the Dungeon. The game lasted 00:01:00 (452 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 452, Time: 00:01:00 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 14% Magic: 10/10 EV: 12 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . d - +1 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls e - a scroll of identify {unknown} g - a scroll of brand weapon {unknown} h - 5 scrolls of acquirement {unknown} Potions b - a potion of magic f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Passwall Erth 4% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Swiftness Air 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26885 Temple: D:4-7 Altars: Message History h - 4 scrolls labelled OKALIB OPNICE (gained 2) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You now have 7/10 mp. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You now have 5/10 mp. There is an open door here. A ball python comes into view. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! You now have 5/10 mp. You start resting. Magic restored. MP restored: 10 There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found a leather armour. Found a scroll labelled OKALIB OPNICE. h - 5 scrolls labelled OKALIB OPNICE (gained 1) Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..##...... #....... .......... ##........# ...#.....###.........# ##.........##....##..# .................#...# #....................# ##............##....## .#..............#.....## ........#......#@.......... .#..#..##.#...........##..# ##.##.##.##..............# # #........#............# #........#............#. ##.#.....#.............# ####....##............# ##............## ###..............# There were no monsters in sight! Vanquished Creatures A jelly (D:4) 3 goblins 2 ball pythons (D:4) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:4 | Noticed a jelly 199 | D:4 | Killed a jelly 200 | D:4 | Reached skill level 5 in Conjurations 200 | D:4 | Reached XP level 2. HP: 13/15 MP: 6/9 200 | D:4 | Reached XP level 3. HP: 16/19 MP: 6/10 236 | D:4 | Learned a level 3 spell: Passwall 337 | D:5 | Entered Level 5 of the Dungeon 452 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_strange_pillars, feat_on_display, due_unseen_surprise D:2: minmay_roachtagon, layout_basic, kennysheep_path_1, minmay_tetromino_s4 D:3: layout_loops_ring, lemuel_tele_altar, mainiacjoe_overflow_cross_hatched, minmay_snake_closets, uniq_jessica D:4: layout_basic, demons_altar, gammafunk_ghost_grave D:5: layout_cave_pools, minmay_temple_entry_trees, nrook_mini_backslash, kennysheep_small_square Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 6 Passwall || 6 Stab: Sleeping || 2