Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 847401477279923622 (custom seed) 34 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 15, 2024. Quit the game on level 5 of the Dungeon. The game lasted 00:00:29 (466 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 466, Time: 00:00:30 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 14% Magic: 7/10 EV: 12 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 4/10 levels left rFire . . . d - +1 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls e - a scroll of identify {unknown} g - a scroll of brand weapon {unknown} h - 5 scrolls of acquirement {unknown} Potions b - a potion of magic f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Passwall Erth 4% N/A 28% 3 c - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Swiftness Air 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26871 Temple: D:4-7 Altars: Message History Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You now have 5/10 mp. There is an open door here. A ball python comes into view. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! You now have 5/10 mp. You start resting. Magic restored. MP restored: 10 There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found a leather armour. Found a scroll labelled OKALIB OPNICE. h - 5 scrolls labelled OKALIB OPNICE (gained 1) You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Passwall (astonishingly dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) (Press . to maintain the ray.) You now have 8/10 mp. You now have 7/10 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #....... . ##........# ###.........# ..##....##..# ........#...# ............# . ......##....####+# ... .......#.....##..##..... ......#.........@S...... .#...........##..####... .##..............# ....#............# ....#............#. ....#.............# ....##............# #............##..## ###..............# You could see an adder. Vanquished Creatures A jelly (D:4) 3 goblins 2 ball pythons (D:4) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:4 | Noticed a jelly 199 | D:4 | Killed a jelly 200 | D:4 | Reached skill level 5 in Conjurations 200 | D:4 | Reached XP level 2. HP: 13/15 MP: 6/9 200 | D:4 | Reached XP level 3. HP: 16/19 MP: 6/10 236 | D:4 | Learned a level 3 spell: Passwall 337 | D:5 | Entered Level 5 of the Dungeon 455 | D:5 | Learned a level 2 spell: Searing Ray 466 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_strange_pillars, feat_on_display, due_unseen_surprise D:2: minmay_roachtagon, layout_basic, kennysheep_path_1, minmay_tetromino_s4 D:3: layout_loops_ring, lemuel_tele_altar, mainiacjoe_overflow_cross_hatched, minmay_snake_closets, uniq_jessica D:4: layout_basic, demons_altar, gammafunk_ghost_grave D:5: layout_cave_pools, minmay_temple_entry_trees, nrook_mini_backslash, kennysheep_small_square Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 6 Passwall || 6 Searing Ray || 1 Stab: Sleeping || 2