Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 847401477279923622 (custom seed) 70 Psyclone the Conjurer (level 4, 1/24 HPs) Began as a Deep Elf Conjurer on Oct 15, 2024. Quit the game on level 5 of the Dungeon. The game lasted 00:01:18 (517 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 517, Time: 00:01:19 Health: 1/24 AC: 2 Str: 4 XL: 4 Next: 3% Magic: 1/12 EV: 12 Int: 25 God: Gold: 16 SH: 0 Dex: 13 Spells: 6/12 levels left rFire . . . d - +1 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (1 -> -23) A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls e - a scroll of identify {unknown} g - a scroll of brand weapon {unknown} h - 5 scrolls of acquirement {unknown} Potions b - a potion of magic f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Passwall Erth 5% N/A 26% 3 c - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Swiftness Air 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26820 Temple (0/1) D:5 Altars: Message History The water moccasin moves out of view. You start resting. A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't next to any passable walls. Unknown command. Casting: Passwall (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 68% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you but does no damage. You now have 4/12 mp. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 3 damage, and have 21/24 hp. You now have 3/12 mp. The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you! You take 11 damage, and have 10/24 hp. MASSIVE DAMAGE!! You now have 2/12 mp. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 9 damage, and have 1/24 hp. MASSIVE DAMAGE!! You now have 1/12 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #. # ....... .. ...###. . #.#.....# ..# .....#.. ......#.P.P.#..# ........ .........>..#..# ........ ..?..#.P.P....# ....... #...........##. ....... #...##S........ ##... #......@...# # #... .# #.........## ###. ##.. .# #..........# .....##.. .# #.....#...## #.... .# #.....#...# #..<. .# #.....###... ##... .####+####....### .... ##.# ..##..##.........##.... ### .........†....#........ You could see a water moccasin. Vanquished Creatures A jelly (D:4) An iguana (D:5) An adder (D:5) 3 goblins 2 ball pythons (D:4) A bat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:4 | Noticed a jelly 199 | D:4 | Killed a jelly 200 | D:4 | Reached skill level 5 in Conjurations 200 | D:4 | Reached XP level 2. HP: 13/15 MP: 6/9 200 | D:4 | Reached XP level 3. HP: 16/19 MP: 6/10 236 | D:4 | Learned a level 3 spell: Passwall 337 | D:5 | Entered Level 5 of the Dungeon 455 | D:5 | Learned a level 2 spell: Searing Ray 496 | D:5 | Found a staircase to the Ecumenical Temple. 504 | D:5 | Reached XP level 4. HP: 24/24 MP: 4/12 509 | D:5 | Noticed a water moccasin 516 | D:5 | HP: 1/24 [water moccasin (6)] 517 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_strange_pillars, feat_on_display, due_unseen_surprise D:2: minmay_roachtagon, layout_basic, kennysheep_path_1, minmay_tetromino_s4 D:3: layout_loops_ring, lemuel_tele_altar, mainiacjoe_overflow_cross_hatched, minmay_snake_closets, uniq_jessica D:4: layout_basic, demons_altar, gammafunk_ghost_grave D:5: layout_cave_pools, minmay_temple_entry_trees, nrook_mini_backslash, kennysheep_small_square Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Cast: Magic Dart | 12 | || 12 Passwall | 6 | || 6 Searing Ray | 1 | 1 || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | | 4 || 4 Dodge: Dodged | | 2 || 2